CardEffectFactory.cs 15 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System;
  5. using System.Linq;
  6. using UnityEditor.Rendering;
  7. public partial class CardEffectFactory
  8. {
  9. #region Tamer's effect to set Memory to 3
  10. public static ICardEffect SetMemoryTo3TamerEffect(CardSource card)
  11. {
  12. ActivateClass activateClass = new ActivateClass();
  13. activateClass.SetUpICardEffect("Set Memory to 3", CanUseCondition, card);
  14. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  15. string EffectDiscription()
  16. {
  17. return "[Start of Your Turn] If you have 2 or less memory, set your memory to 3.";
  18. }
  19. bool CanUseCondition(Hashtable hashtable)
  20. {
  21. if (CardEffectCommons.IsExistOnBattleArea(card))
  22. {
  23. if (CardEffectCommons.IsOwnerTurn(card))
  24. {
  25. return true;
  26. }
  27. }
  28. return false;
  29. }
  30. bool CanActivateCondition(Hashtable hashtable)
  31. {
  32. if (CardEffectCommons.IsExistOnBattleArea(card))
  33. {
  34. if (card.Owner.MemoryForPlayer <= 2)
  35. {
  36. if (card.Owner.CanAddMemory(activateClass))
  37. {
  38. return true;
  39. }
  40. }
  41. }
  42. return false;
  43. }
  44. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  45. {
  46. yield return ContinuousController.instance.StartCoroutine(card.Owner.SetFixedMemory(3, activateClass));
  47. }
  48. return activateClass;
  49. }
  50. #endregion
  51. #region Tamer's effect to Gain 1 Memory
  52. public static ICardEffect Gain1MemoryTamerEffect(CardSource card)
  53. {
  54. ActivateClass activateClass = new ActivateClass();
  55. activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
  56. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  57. string EffectDiscription()
  58. {
  59. return "[Start of Your Main Phase] If your opponent has a Digimon, gain 1 memory.";
  60. }
  61. bool CanUseCondition(Hashtable hashtable)
  62. {
  63. if (CardEffectCommons.IsExistOnBattleArea(card))
  64. {
  65. if (CardEffectCommons.IsOwnerTurn(card))
  66. {
  67. return true;
  68. }
  69. }
  70. return false;
  71. }
  72. bool CanActivateCondition(Hashtable hashtable)
  73. {
  74. if (CardEffectCommons.IsExistOnBattleArea(card))
  75. {
  76. if (card.Owner.Enemy.GetBattleAreaDigimons().Count >= 1)
  77. {
  78. if (card.Owner.CanAddMemory(activateClass))
  79. {
  80. return true;
  81. }
  82. }
  83. }
  84. return false;
  85. }
  86. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  87. {
  88. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  89. }
  90. return activateClass;
  91. }
  92. #endregion
  93. #region Tamer's Security effect to play oneself
  94. public static ICardEffect PlaySelfTamerSecurityEffect(CardSource card)
  95. {
  96. ActivateClass activateClass = new ActivateClass();
  97. activateClass.SetUpICardEffect("Play this card", CanUseCondition, card);
  98. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  99. activateClass.SetIsSecurityEffect(true);
  100. string EffectDiscription()
  101. {
  102. return "[Security] Play this card without paying its memory cost.";
  103. }
  104. bool CanUseCondition(Hashtable hashtable)
  105. {
  106. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  107. }
  108. bool CanActivateCondition(Hashtable hashtable)
  109. {
  110. if (card.Owner.ExecutingCards.Contains(card))
  111. {
  112. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: card, payCost: false, cardEffect: activateClass))
  113. {
  114. return true;
  115. }
  116. }
  117. return false;
  118. }
  119. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  120. {
  121. yield return ContinuousController.instance.StartCoroutine(
  122. CardEffectCommons.PlayPermanentCards(
  123. cardSources: new List<CardSource>() { card },
  124. activateClass: activateClass,
  125. payCost: false,
  126. isTapped: false,
  127. root: SelectCardEffect.Root.Execution,
  128. activateETB: true));
  129. }
  130. return activateClass;
  131. }
  132. #endregion
  133. #region Digimon's Security effect to play oneself after battle
  134. public static ICardEffect PlaySelfDigimonAfterBattleSecurityEffect(CardSource card)
  135. {
  136. ActivateClass activateClass = new ActivateClass();
  137. activateClass.SetUpICardEffect("Play this card at the end of the battle", CanUseCondition, card);
  138. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  139. activateClass.SetIsSecurityEffect(true);
  140. string EffectDiscription()
  141. {
  142. return "[Security] At the end of the battle, play this card without paying its memory cost.";
  143. }
  144. bool CanUseCondition(Hashtable hashtable)
  145. {
  146. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  147. }
  148. bool CanActivateCondition(Hashtable hashtable)
  149. {
  150. if (CardEffectCommons.IsExistOnExecutingArea(card))
  151. {
  152. return true;
  153. }
  154. return false;
  155. }
  156. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  157. {
  158. yield return null;
  159. ContinuousController.instance.PlaySE(GManager.instance.GetComponent<Effects>().BuffSE);
  160. ActivateClass activateClass1 = new ActivateClass();
  161. activateClass1.SetUpICardEffect("Play this card", CanUseCondition1, card);
  162. activateClass1.SetUpActivateClass(CanActivateCondition1, ActivateCoroutine1, -1, false, EffectDiscription1());
  163. card.Owner.UntilEndBattleEffects.Add(GetCardEffect1);
  164. string EffectDiscription1()
  165. {
  166. return "Play this card without paying its memory cost.";
  167. }
  168. bool CanUseCondition1(Hashtable hashtable)
  169. {
  170. return true;
  171. }
  172. bool CanActivateCondition1(Hashtable hashtable)
  173. {
  174. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: card, payCost: false, cardEffect: activateClass1, root: SelectCardEffect.Root.Security))
  175. {
  176. if (!card.Owner.LibraryCards.Contains(card) && !card.Owner.SecurityCards.Contains(card))
  177. {
  178. return true;
  179. }
  180. }
  181. return false;
  182. }
  183. IEnumerator ActivateCoroutine1(Hashtable _hashtable1)
  184. {
  185. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: card, payCost: false, cardEffect: activateClass1, root: SelectCardEffect.Root.Security))
  186. {
  187. if (!card.Owner.LibraryCards.Contains(card) && !card.Owner.SecurityCards.Contains(card))
  188. {
  189. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
  190. cardSources: new List<CardSource>() { card },
  191. activateClass: activateClass1,
  192. payCost: false,
  193. isTapped: false,
  194. root: SelectCardEffect.Root.Security,
  195. activateETB: true));
  196. }
  197. }
  198. }
  199. ICardEffect GetCardEffect1(EffectTiming _timing)
  200. {
  201. if (_timing == EffectTiming.OnEndBattle)
  202. {
  203. return activateClass1;
  204. }
  205. return null;
  206. }
  207. }
  208. return activateClass;
  209. }
  210. #endregion
  211. #region Delay Option's Effect to gain 2 Memory
  212. public static ICardEffect Gain2MemoryOptionDelayEffect(CardSource card)
  213. {
  214. ActivateClass activateClass = new ActivateClass();
  215. activateClass.SetUpICardEffect("Memory +2", CanUseCondition, card);
  216. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  217. string EffectDiscription()
  218. {
  219. return "[Main] <Delay> (Trash this card in your battle area to activate the effect below. You can't activate this effect the turn this card enters play.) - Gain 2 memory.";
  220. }
  221. bool CanUseCondition(Hashtable hashtable)
  222. {
  223. return CardEffectCommons.CanDeclareOptionDelayEffect(card);
  224. }
  225. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  226. {
  227. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() }, activateClass: activateClass, successProcess: permanents => SuccessProcess(), failureProcess: null));
  228. IEnumerator SuccessProcess()
  229. {
  230. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(2, activateClass));
  231. }
  232. }
  233. return activateClass;
  234. }
  235. #endregion
  236. #region Delay Option's Security effect to place oneself in battle area
  237. public static ICardEffect PlaceSelfDelayOptionSecurityEffect(CardSource card)
  238. {
  239. ActivateClass activateClass = new ActivateClass();
  240. activateClass.SetUpICardEffect("Place this card in battle area", CanUseCondition, card);
  241. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  242. activateClass.SetIsSecurityEffect(true);
  243. string EffectDiscription()
  244. {
  245. return "[Security] Place this card in its owner's battle area.";
  246. }
  247. bool CanUseCondition(Hashtable hashtable)
  248. {
  249. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  250. }
  251. bool CanActivateCondition(Hashtable hashtable)
  252. {
  253. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: card, payCost: false, cardEffect: activateClass, isPlayOption: true))
  254. {
  255. return true;
  256. }
  257. return false;
  258. }
  259. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  260. {
  261. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
  262. }
  263. return activateClass;
  264. }
  265. #endregion
  266. #region Option's Security effect that "Activate this card's Main effect"
  267. public static ICardEffect ActivateMainOptionSecurityEffect(CardSource card, string effectName, string effectDiscription = "", Func<ICardEffect, IEnumerator> afterMainEffect = null)
  268. {
  269. ActivateClass mainActivateClass = CardEffectCommons.OptionMainEffect(card);
  270. ActivateClass activateClass = new ActivateClass();
  271. activateClass.SetUpICardEffect(EffectName(), CanUseCondition, card);
  272. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  273. activateClass.SetIsSecurityEffect(true);
  274. string EffectName()
  275. {
  276. if (!string.IsNullOrEmpty(effectName)) return effectName;
  277. if (mainActivateClass != null) return mainActivateClass.EffectName;
  278. return "";
  279. }
  280. string EffectDiscription()
  281. {
  282. if (!string.IsNullOrEmpty(effectDiscription)) return effectDiscription;
  283. if (mainActivateClass != null) return mainActivateClass.EffectDiscription.Replace("[Main]", "[Security]");
  284. return "";
  285. }
  286. bool CanUseCondition(Hashtable hashtable)
  287. {
  288. return CardEffectCommons.CanTriggerSecurityEffect(CardEffectCommons.OptionMainCheckHashtable(card), card);
  289. }
  290. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  291. {
  292. if (mainActivateClass != null)
  293. {
  294. yield return ContinuousController.instance.StartCoroutine(mainActivateClass.Activate(CardEffectCommons.OptionMainCheckHashtable(card)));
  295. }
  296. if (afterMainEffect != null)
  297. {
  298. yield return ContinuousController.instance.StartCoroutine(afterMainEffect(activateClass));
  299. }
  300. }
  301. return activateClass;
  302. }
  303. #endregion
  304. #region Option's Effect to replace bottom security card with this card face up
  305. public static ICardEffect ReplaceBottomSecurityWithFaceUpOption(CardSource card)
  306. {
  307. ActivateClass activateClass = new ActivateClass();
  308. activateClass.SetUpICardEffect("Replace your bottom security card with this face-up card", CanUseCondition, card);
  309. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription());
  310. string EffectDescription()
  311. {
  312. return "[Main] Add your bottom security card to the hand. Then, place this card face up as the bottom security card.";
  313. }
  314. bool CanUseCondition(Hashtable hashtable)
  315. {
  316. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  317. }
  318. IEnumerator ActivateCoroutine(Hashtable hashtable)
  319. {
  320. if (card.Owner.SecurityCards.Count >= 1)
  321. {
  322. #region Add Bottom Security Card to Hand
  323. CardSource bottomCard = card.Owner.SecurityCards[^1];
  324. yield return ContinuousController.instance.StartCoroutine(
  325. CardObjectController.AddHandCards(new List<CardSource>() { bottomCard }, false, activateClass));
  326. yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity(
  327. player: card.Owner,
  328. refSkillInfos: ref ContinuousController.instance.nullSkillInfos).ReduceSecurity());
  329. #endregion
  330. }
  331. #region Place Face up as Bottom Security Card
  332. yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddSecurityCard(
  333. card, toTop: false, faceUp: true));
  334. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>()
  335. .CreateRecoveryEffect(card.Owner));
  336. yield return ContinuousController.instance.StartCoroutine(new IAddSecurity(card.Owner).AddSecurity());
  337. #endregion
  338. }
  339. return activateClass;
  340. }
  341. #endregion
  342. }