| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432 |
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using System;
- using System.Linq;
- using UnityEditor.Rendering;
- public partial class CardEffectFactory
- {
- #region Tamer's effect to set Memory to 3
- public static ICardEffect SetMemoryTo3TamerEffect(CardSource card)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Set Memory to 3", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
- string EffectDiscription()
- {
- return "[Start of Your Turn] If you have 2 or less memory, set your memory to 3.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (CardEffectCommons.IsOwnerTurn(card))
- {
- return true;
- }
- }
- return false;
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (card.Owner.MemoryForPlayer <= 2)
- {
- if (card.Owner.CanAddMemory(activateClass))
- {
- return true;
- }
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(card.Owner.SetFixedMemory(3, activateClass));
- }
- return activateClass;
- }
- #endregion
- #region Tamer's effect to Gain 1 Memory
- public static ICardEffect Gain1MemoryTamerEffect(CardSource card)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
- string EffectDiscription()
- {
- return "[Start of Your Main Phase] If your opponent has a Digimon, gain 1 memory.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (CardEffectCommons.IsOwnerTurn(card))
- {
- return true;
- }
- }
- return false;
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (card.Owner.Enemy.GetBattleAreaDigimons().Count >= 1)
- {
- if (card.Owner.CanAddMemory(activateClass))
- {
- return true;
- }
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
- }
- return activateClass;
- }
- #endregion
- #region Tamer's Security effect to play oneself
- public static ICardEffect PlaySelfTamerSecurityEffect(CardSource card)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Play this card", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
- activateClass.SetIsSecurityEffect(true);
- string EffectDiscription()
- {
- return "[Security] Play this card without paying its memory cost.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (card.Owner.ExecutingCards.Contains(card))
- {
- if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: card, payCost: false, cardEffect: activateClass))
- {
- return true;
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(
- CardEffectCommons.PlayPermanentCards(
- cardSources: new List<CardSource>() { card },
- activateClass: activateClass,
- payCost: false,
- isTapped: false,
- root: SelectCardEffect.Root.Execution,
- activateETB: true));
- }
- return activateClass;
- }
- #endregion
- #region Digimon's Security effect to play oneself after battle
- public static ICardEffect PlaySelfDigimonAfterBattleSecurityEffect(CardSource card)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Play this card at the end of the battle", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
- activateClass.SetIsSecurityEffect(true);
- string EffectDiscription()
- {
- return "[Security] At the end of the battle, play this card without paying its memory cost.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnExecutingArea(card))
- {
- return true;
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return null;
- ContinuousController.instance.PlaySE(GManager.instance.GetComponent<Effects>().BuffSE);
- ActivateClass activateClass1 = new ActivateClass();
- activateClass1.SetUpICardEffect("Play this card", CanUseCondition1, card);
- activateClass1.SetUpActivateClass(CanActivateCondition1, ActivateCoroutine1, -1, false, EffectDiscription1());
- card.Owner.UntilEndBattleEffects.Add(GetCardEffect1);
- string EffectDiscription1()
- {
- return "Play this card without paying its memory cost.";
- }
- bool CanUseCondition1(Hashtable hashtable)
- {
- return true;
- }
- bool CanActivateCondition1(Hashtable hashtable)
- {
- if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: card, payCost: false, cardEffect: activateClass1, root: SelectCardEffect.Root.Security))
- {
- if (!card.Owner.LibraryCards.Contains(card) && !card.Owner.SecurityCards.Contains(card))
- {
- return true;
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine1(Hashtable _hashtable1)
- {
- if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: card, payCost: false, cardEffect: activateClass1, root: SelectCardEffect.Root.Security))
- {
- if (!card.Owner.LibraryCards.Contains(card) && !card.Owner.SecurityCards.Contains(card))
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
- cardSources: new List<CardSource>() { card },
- activateClass: activateClass1,
- payCost: false,
- isTapped: false,
- root: SelectCardEffect.Root.Security,
- activateETB: true));
- }
- }
- }
- ICardEffect GetCardEffect1(EffectTiming _timing)
- {
- if (_timing == EffectTiming.OnEndBattle)
- {
- return activateClass1;
- }
- return null;
- }
- }
- return activateClass;
- }
- #endregion
- #region Delay Option's Effect to gain 2 Memory
- public static ICardEffect Gain2MemoryOptionDelayEffect(CardSource card)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Memory +2", CanUseCondition, card);
- activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
- string EffectDiscription()
- {
- return "[Main] <Delay> (Trash this card in your battle area to activate the effect below. You can't activate this effect the turn this card enters play.) - Gain 2 memory.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanDeclareOptionDelayEffect(card);
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() }, activateClass: activateClass, successProcess: permanents => SuccessProcess(), failureProcess: null));
- IEnumerator SuccessProcess()
- {
- yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(2, activateClass));
- }
- }
- return activateClass;
- }
- #endregion
- #region Delay Option's Security effect to place oneself in battle area
- public static ICardEffect PlaceSelfDelayOptionSecurityEffect(CardSource card)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Place this card in battle area", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
- activateClass.SetIsSecurityEffect(true);
- string EffectDiscription()
- {
- return "[Security] Place this card in its owner's battle area.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: card, payCost: false, cardEffect: activateClass, isPlayOption: true))
- {
- return true;
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
- }
- return activateClass;
- }
- #endregion
- #region Option's Security effect that "Activate this card's Main effect"
- public static ICardEffect ActivateMainOptionSecurityEffect(CardSource card, string effectName, string effectDiscription = "", Func<ICardEffect, IEnumerator> afterMainEffect = null)
- {
- ActivateClass mainActivateClass = CardEffectCommons.OptionMainEffect(card);
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect(EffectName(), CanUseCondition, card);
- activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
- activateClass.SetIsSecurityEffect(true);
- string EffectName()
- {
- if (!string.IsNullOrEmpty(effectName)) return effectName;
- if (mainActivateClass != null) return mainActivateClass.EffectName;
- return "";
- }
- string EffectDiscription()
- {
- if (!string.IsNullOrEmpty(effectDiscription)) return effectDiscription;
- if (mainActivateClass != null) return mainActivateClass.EffectDiscription.Replace("[Main]", "[Security]");
- return "";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerSecurityEffect(CardEffectCommons.OptionMainCheckHashtable(card), card);
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- if (mainActivateClass != null)
- {
- yield return ContinuousController.instance.StartCoroutine(mainActivateClass.Activate(CardEffectCommons.OptionMainCheckHashtable(card)));
- }
- if (afterMainEffect != null)
- {
- yield return ContinuousController.instance.StartCoroutine(afterMainEffect(activateClass));
- }
- }
- return activateClass;
- }
- #endregion
- #region Option's Effect to replace bottom security card with this card face up
- public static ICardEffect ReplaceBottomSecurityWithFaceUpOption(CardSource card)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Replace your bottom security card with this face-up card", CanUseCondition, card);
- activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription());
- string EffectDescription()
- {
- return "[Main] Add your bottom security card to the hand. Then, place this card face up as the bottom security card.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- if (card.Owner.SecurityCards.Count >= 1)
- {
- #region Add Bottom Security Card to Hand
- CardSource bottomCard = card.Owner.SecurityCards[^1];
- yield return ContinuousController.instance.StartCoroutine(
- CardObjectController.AddHandCards(new List<CardSource>() { bottomCard }, false, activateClass));
- yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity(
- player: card.Owner,
- refSkillInfos: ref ContinuousController.instance.nullSkillInfos).ReduceSecurity());
- #endregion
- }
- #region Place Face up as Bottom Security Card
- yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddSecurityCard(
- card, toTop: false, faceUp: true));
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>()
- .CreateRecoveryEffect(card.Owner));
- yield return ContinuousController.instance.StartCoroutine(new IAddSecurity(card.Owner).AddSecurity());
- #endregion
- }
- return activateClass;
- }
- #endregion
- }
|