BT1_034.cs 1.2 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT1_034 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.None)
  14. {
  15. bool Condition()
  16. {
  17. return CardEffectCommons.IsOwnerTurn(card);
  18. }
  19. bool DefenderCondition(Permanent defender)
  20. {
  21. if (CardEffectCommons.IsPermanentExistsOnOpponentBattleArea(defender, card))
  22. {
  23. if (defender.HasNoDigivolutionCards)
  24. {
  25. return true;
  26. }
  27. }
  28. return false;
  29. }
  30. cardEffects.Add(CardEffectFactory.CanNotBeBlockedStaticSelfEffect(
  31. defenderCondition: DefenderCondition,
  32. isInheritedEffect: true,
  33. card: card,
  34. condition: Condition,
  35. effectName: "Can't be Blocked by a Digimon with no digivolution cards"));
  36. }
  37. return cardEffects;
  38. }
  39. }