BT15_092.cs 9.5 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. namespace DCGO.CardEffects.BT15
  6. {
  7. public class BT15_092 : CEntity_Effect
  8. {
  9. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  10. {
  11. List<ICardEffect> cardEffects = new List<ICardEffect>();
  12. #region When trashed from security
  13. if (timing == EffectTiming.OnDiscardSecurity)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Activate security effect", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "When an effect trashes this card from the security stack, activate this card's [Security] effect.";
  22. }
  23. bool CanUseCondition(Hashtable hashtable)
  24. {
  25. return CardEffectCommons.CanTriggerOnTrashSelfSecurity(hashtable, cardEffect => cardEffect != null, card);
  26. }
  27. bool CanActivateCondition(Hashtable hashtable)
  28. {
  29. return CardEffectCommons.IsExistOnTrash(card);
  30. }
  31. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  32. {
  33. ActivateClass mainActivateClass = CardEffectCommons.OptionSecurityEffect(card);
  34. if (mainActivateClass != null)
  35. {
  36. yield return ContinuousController.instance.StartCoroutine(mainActivateClass.Activate(CardEffectCommons.OptionMainCheckHashtable(card)));
  37. }
  38. }
  39. }
  40. #endregion
  41. #region Main
  42. if (timing == EffectTiming.OptionSkill)
  43. {
  44. ActivateClass activateClass = new ActivateClass();
  45. activateClass.SetUpICardEffect("Play 1 Digimon from security", CanUseCondition, card);
  46. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  47. cardEffects.Add(activateClass);
  48. string EffectDiscription()
  49. {
  50. return "[Main] Search your security stack. You may play 1 level 4 or lower yellow Digimon card among it without paying the cost. Then, shuffle your security stack. If you have a Tamer with [Kari Kamiya] in its name, place this card on top of your security stack.";
  51. }
  52. bool CanSelectCardCondition(CardSource cardSource)
  53. {
  54. if (cardSource.IsDigimon)
  55. {
  56. if (cardSource.HasCardColor(CardColor.Yellow) && cardSource.Level <= 4)
  57. {
  58. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  59. {
  60. return true;
  61. }
  62. }
  63. }
  64. return false;
  65. }
  66. bool CanUseCondition(Hashtable hashtable)
  67. {
  68. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  69. }
  70. bool PermanentCondition(Permanent permanent)
  71. {
  72. if (CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card))
  73. {
  74. if (card.Owner.CanAddSecurity(activateClass))
  75. {
  76. if (permanent.IsTamer)
  77. {
  78. if (permanent.TopCard.ContainsCardName("Kari Kamiya"))
  79. {
  80. return true;
  81. }
  82. if (permanent.TopCard.ContainsCardName("KariKamiya"))
  83. {
  84. return true;
  85. }
  86. }
  87. }
  88. }
  89. return false;
  90. }
  91. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  92. {
  93. if (card.Owner.SecurityCards.Count >= 1)
  94. {
  95. int maxCount = Math.Min(1, card.Owner.SecurityCards.Count(CanSelectCardCondition));
  96. List<CardSource> selectedCards = new List<CardSource>();
  97. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  98. selectCardEffect.SetUp(
  99. canTargetCondition: CanSelectCardCondition,
  100. canTargetCondition_ByPreSelecetedList: null,
  101. canEndSelectCondition: null,
  102. canNoSelect: () => true,
  103. selectCardCoroutine: SelectCardCoroutine,
  104. afterSelectCardCoroutine: AfterSelectCardCoroutine,
  105. message: "Select 1 Digimon to play.",
  106. maxCount: maxCount,
  107. canEndNotMax: false,
  108. isShowOpponent: true,
  109. mode: SelectCardEffect.Mode.Custom,
  110. root: SelectCardEffect.Root.Security,
  111. customRootCardList: null,
  112. canLookReverseCard: true,
  113. selectPlayer: card.Owner,
  114. cardEffect: activateClass);
  115. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  116. IEnumerator SelectCardCoroutine(CardSource cardSource)
  117. {
  118. selectedCards.Add(cardSource);
  119. yield return null;
  120. }
  121. IEnumerator AfterSelectCardCoroutine(List<CardSource> cardSources)
  122. {
  123. if (cardSources.Count >= 1)
  124. {
  125. yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity(
  126. player: card.Owner,
  127. refSkillInfos: ref ContinuousController.instance.nullSkillInfos,
  128. activateClass).ReduceSecurity());
  129. }
  130. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Security, activateETB: true));
  131. }
  132. }
  133. card.Owner.SecurityCards = RandomUtility.ShuffledDeckCards(card.Owner.SecurityCards);
  134. if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, PermanentCondition))
  135. {
  136. yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddSecurityCard(card, toTop: true));
  137. }
  138. }
  139. }
  140. #endregion
  141. #region Security effect
  142. if (timing == EffectTiming.SecuritySkill)
  143. {
  144. ActivateClass activateClass = new ActivateClass();
  145. activateClass.SetUpICardEffect($"Security Attack -1", CanUseCondition, card);
  146. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  147. activateClass.SetIsSecurityEffect(true);
  148. cardEffects.Add(activateClass);
  149. string EffectDiscription()
  150. {
  151. return "[Security] All of your opponent's Digimon and all of your opponent's Security Digimon get -5000 DP until the end of your turn.";
  152. }
  153. bool CanUseCondition(Hashtable hashtable)
  154. {
  155. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  156. }
  157. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  158. {
  159. bool PermanentCondition(Permanent permanent)
  160. {
  161. return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card);
  162. }
  163. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDPPlayerEffect(
  164. permanentCondition: PermanentCondition,
  165. changeValue: -5000,
  166. effectDuration: EffectDuration.UntilOwnerTurnEnd,
  167. activateClass: activateClass));
  168. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeSecurityDigimonCardDPPlayerEffect(
  169. cardCondition: cardSource => cardSource.Owner == card.Owner.Enemy,
  170. changeValue: -5000,
  171. effectDuration: EffectDuration.UntilOwnerTurnEnd,
  172. activateClass: activateClass));
  173. }
  174. }
  175. #endregion
  176. return cardEffects;
  177. }
  178. }
  179. }