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- using Photon.Pun;
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace DCGO.CardEffects.BT18
- {
- public class Lucemon_BT18_034 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- #region Digivolution Condition
- if (timing == EffectTiming.None)
- {
- bool PermanentCondition(Permanent targetPermanent)
- {
- return targetPermanent.TopCard.EqualsCardName("Cupimon");
- }
- cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(
- permanentCondition: PermanentCondition,
- digivolutionCost: 5,
- ignoreDigivolutionRequirement: false,
- card: card,
- condition: null)
- );
- }
- #endregion
- #region Start of Your Main Phase
- if (timing == EffectTiming.OnStartMainPhase)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Trash 1 card from hand to trash the opponents top security or Recovery +1", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Start of Your Main Phase] By trashing 1 card in your hand, your opponent may trash their top security card. If this effect didn't trash, <Revovery +1>";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleAreaDigimon(card))
- {
- if (CardEffectCommons.IsOwnerTurn(card))
- {
- return true;
- }
- }
- return false;
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleAreaDigimon(card))
- {
- if (card.Owner.HandCards.Count >= 1)
- {
- return true;
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- if (card.Owner.HandCards.Count >= 1)
- {
- bool discarded = false;
- int discardCount = 1;
- SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
- selectHandEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: (cardSource) => true,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: discardCount,
- canNoSelect: true,
- canEndNotMax: false,
- isShowOpponent: true,
- selectCardCoroutine: null,
- afterSelectCardCoroutine: AfterSelectCardCoroutine,
- mode: SelectHandEffect.Mode.Discard,
- cardEffect: activateClass);
- yield return StartCoroutine(selectHandEffect.Activate());
- IEnumerator AfterSelectCardCoroutine(List<CardSource> cardSources)
- {
- if (cardSources.Count >= 1)
- {
- discarded = true;
- yield return null;
- }
- }
- if (discarded)
- {
- if (card.Owner.Enemy.SecurityCards.Count == 0)
- {
- SetDoDiscard(false);
- }
- else
- {
- if (!card.Owner.isYou)
- {
- GManager.instance.commandText.OpenCommandText("Will you discard the top card of your security?");
- List<Command_SelectCommand> command_SelectCommands = new List<Command_SelectCommand>()
- {
- new Command_SelectCommand($"Discard", () => photonView.RPC("SetDoDiscard", RpcTarget.All, true), 0),
- new Command_SelectCommand($"Not Discard", () => photonView.RPC("SetDoDiscard", RpcTarget.All, false), 1),
- };
- GManager.instance.selectCommandPanel.SetUpCommandButton(command_SelectCommands);
- }
- else
- {
- GManager.instance.commandText.OpenCommandText("The opponent is choosing whether to discard security.");
- #region AI
- if (GManager.instance.IsAI)
- {
- SetDoDiscard(RandomUtility.IsSucceedProbability(0.5f));
- }
- #endregion
- }
- }
- yield return new WaitWhile(() => !endSelect);
- endSelect = false;
- GManager.instance.commandText.CloseCommandText();
- yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
- if (!doDiscard)
- {
- yield return ContinuousController.instance.StartCoroutine(new IRecovery(card.Owner, 1, activateClass).Recovery());
- }
- else
- {
- yield return ContinuousController.instance.StartCoroutine(new IDestroySecurity(
- player: card.Owner.Enemy,
- destroySecurityCount: 1,
- cardEffect: activateClass,
- fromTop: true).DestroySecurity());
- }
- }
- }
- }
- }
- #endregion
- #region On Play
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Trash 1 card from hand to trash the opponents top security or Recovery +1", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[On Play] By trashing 1 card in your hand, your opponent may trash their top security card. If this effect didn't trash, <Revovery +1>";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleAreaDigimon(card))
- {
- if (card.Owner.HandCards.Count >= 1)
- {
- return true;
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- if (card.Owner.HandCards.Count >= 1)
- {
- bool discarded = false;
- int discardCount = 1;
- SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
- selectHandEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: (cardSource) => true,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: discardCount,
- canNoSelect: true,
- canEndNotMax: false,
- isShowOpponent: true,
- selectCardCoroutine: null,
- afterSelectCardCoroutine: AfterSelectCardCoroutine,
- mode: SelectHandEffect.Mode.Discard,
- cardEffect: activateClass);
- yield return StartCoroutine(selectHandEffect.Activate());
- IEnumerator AfterSelectCardCoroutine(List<CardSource> cardSources)
- {
- if (cardSources.Count >= 1)
- {
- discarded = true;
- yield return null;
- }
- }
- if (discarded)
- {
- if (card.Owner.Enemy.SecurityCards.Count == 0)
- {
- SetDoDiscard(false);
- }
- else
- {
- if (!card.Owner.isYou)
- {
- GManager.instance.commandText.OpenCommandText("Will you discard the top card of your security?");
- List<Command_SelectCommand> command_SelectCommands = new List<Command_SelectCommand>()
- {
- new Command_SelectCommand($"Discard", () => photonView.RPC("SetDoDiscard", RpcTarget.All, true), 0),
- new Command_SelectCommand($"Not Discard", () => photonView.RPC("SetDoDiscard", RpcTarget.All, false), 1),
- };
- GManager.instance.selectCommandPanel.SetUpCommandButton(command_SelectCommands);
- }
- else
- {
- GManager.instance.commandText.OpenCommandText("The opponent is choosing whether to discard security.");
- #region AI
- if (GManager.instance.IsAI)
- {
- SetDoDiscard(RandomUtility.IsSucceedProbability(0.5f));
- }
- #endregion
- }
- }
- yield return new WaitWhile(() => !endSelect);
- endSelect = false;
- GManager.instance.commandText.CloseCommandText();
- yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
- if (!doDiscard)
- {
- yield return ContinuousController.instance.StartCoroutine(new IRecovery(card.Owner, 1, activateClass).Recovery());
- }
- else
- {
- yield return ContinuousController.instance.StartCoroutine(new IDestroySecurity(
- player: card.Owner.Enemy,
- destroySecurityCount: 1,
- cardEffect: activateClass,
- fromTop: true).DestroySecurity());
- }
- }
- }
- }
- }
- #endregion
- #region End of Your Turn
- if (timing == EffectTiming.OnEndTurn)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Place one of your level 6 Digimon on top of your security stack to digivolve into [Lucemon: Chaos Mode] in the trash without paying the cost.", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, true, EffectDescription());
- activateClass.SetHashString("EOT_BT18-034");
- cardEffects.Add(activateClass);
- string EffectDescription()
- {
- return "[End of Your Turn] [Once Per Turn] By placing one of your level 6 Digimon on top of your security stack, this Digimon may digivolve into [Lucemon: Chaos Mode] in the trash without paying the cost.";
- }
- bool IsPermanentLevel6Condition(Permanent permanent)
- {
- if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card))
- {
- if (permanent.TopCard.IsLevel6)
- {
- return true;
- }
- }
- return false;
- }
- bool IsCardLucemonChaosModeCondition(CardSource cardSource)
- {
- if (cardSource.IsDigimon)
- {
- if (cardSource.ContainsCardName("Lucemon: Chaos Mode") || cardSource.ContainsCardName("Lucemon:ChaosMode") || cardSource.ContainsCardName("Lucemon Chaos Mode") || cardSource.ContainsCardName("LucemonChaosMode"))
- {
- if (cardSource.CanEvolve(card.PermanentOfThisCard(), true))
- {
- return true;
- }
- }
- }
- return false;
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleAreaDigimon(card))
- {
- if (CardEffectCommons.IsOwnerTurn(card))
- {
- return true;
- }
- }
- return false;
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleAreaDigimon(card))
- {
- if (CardEffectCommons.HasMatchConditionPermanent(IsPermanentLevel6Condition))
- {
- return true;
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- if (CardEffectCommons.HasMatchConditionPermanent(IsPermanentLevel6Condition))
- {
- Permanent selectedPermanent = null;
- int maxCount = Math.Min(1,
- CardEffectCommons.MatchConditionPermanentCount(IsPermanentLevel6Condition));
- SelectPermanentEffect selectPermanentEffect =
- GManager.instance.GetComponent<SelectPermanentEffect>();
- selectPermanentEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: IsPermanentLevel6Condition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: maxCount,
- canNoSelect: true,
- canEndNotMax: false,
- selectPermanentCoroutine: SelectPermanentCoroutine,
- afterSelectPermanentCoroutine: null,
- mode: SelectPermanentEffect.Mode.Custom,
- cardEffect: activateClass);
- selectPermanentEffect.SetUpCustomMessage(
- "Select 1 Digimon to place on top of your security stack.",
- "The opponent is selecting 1 Digimon to place on top of their security stack.");
- yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
- IEnumerator SelectPermanentCoroutine(Permanent permanent)
- {
- selectedPermanent = permanent;
- yield return null;
- }
- if (selectedPermanent != null)
- {
- if (selectedPermanent.TopCard != null)
- {
- if (!selectedPermanent.TopCard.CanNotBeAffected(activateClass))
- {
- CardSource securityCard = selectedPermanent.TopCard;
- yield return ContinuousController.instance.StartCoroutine(
- new IPutSecurityPermanent(selectedPermanent,
- CardEffectCommons.CardEffectHashtable(activateClass),
- toTop: true).PutSecurity());
- if (selectedPermanent.TopCard == null)
- {
- if (securityCard.Owner.SecurityCards.Contains(securityCard))
- {
- if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, IsCardLucemonChaosModeCondition))
- {
- yield return ContinuousController.instance.StartCoroutine(
- CardEffectCommons.DigivolveIntoHandOrTrashCard(
- targetPermanent: card.PermanentOfThisCard(),
- cardCondition: IsCardLucemonChaosModeCondition,
- payCost: false,
- reduceCostTuple: null,
- fixedCostTuple: null,
- ignoreDigivolutionRequirementFixedCost: -1,
- isHand: false,
- activateClass: activateClass,
- successProcess: null));
- }
- }
- }
- }
- }
- }
- }
- }
- }
- #endregion
- return cardEffects;
- }
- #region Extras
- bool endSelect = false;
- bool doDiscard = false;
- [PunRPC]
- public void SetDoDiscard(bool doDiscard)
- {
- this.doDiscard = doDiscard;
- endSelect = true;
- }
- #endregion
- }
- }
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