BT1_100.cs 3.9 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT1_100 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OptionSkill)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
  17. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[Main] Until the end of your opponent's next turn, their Digimon with no digivolution cards can't attack.";
  22. }
  23. bool CanUseCondition(Hashtable hashtable)
  24. {
  25. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  26. }
  27. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  28. {
  29. bool AttackerCondition(Permanent attacker)
  30. {
  31. if (CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(attacker, card))
  32. {
  33. if (attacker.HasNoDigivolutionCards)
  34. {
  35. return true;
  36. }
  37. }
  38. return false;
  39. }
  40. bool DefenderCondition(Permanent defender)
  41. {
  42. return true;
  43. }
  44. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainCanNotAttackPlayerEffect(
  45. attackerCondition: AttackerCondition,
  46. defenderCondition: DefenderCondition,
  47. effectDuration: EffectDuration.UntilOpponentTurnEnd,
  48. activateClass: activateClass,
  49. effectName: "Can't Attack"));
  50. }
  51. }
  52. if (timing == EffectTiming.SecuritySkill)
  53. {
  54. ActivateClass activateClass = new ActivateClass();
  55. activateClass.SetUpICardEffect($"Can't Attack", CanUseCondition, card);
  56. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  57. activateClass.SetIsSecurityEffect(true);
  58. cardEffects.Add(activateClass);
  59. string EffectDiscription()
  60. {
  61. return "[Security] Your opponent's Digimon with no digivolution cards can't attack for the turn.";
  62. }
  63. bool CanUseCondition(Hashtable hashtable)
  64. {
  65. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  66. }
  67. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  68. {
  69. bool AttackerCondition(Permanent attacker)
  70. {
  71. if (CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(attacker, card))
  72. {
  73. if (attacker.HasNoDigivolutionCards)
  74. {
  75. return true;
  76. }
  77. }
  78. return false;
  79. }
  80. bool DefenderCondition(Permanent defender)
  81. {
  82. return true;
  83. }
  84. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainCanNotAttackPlayerEffect(
  85. attackerCondition: AttackerCondition,
  86. defenderCondition: DefenderCondition,
  87. effectDuration: EffectDuration.UntilEachTurnEnd,
  88. activateClass: activateClass,
  89. effectName: "Can't Attack"));
  90. }
  91. }
  92. return cardEffects;
  93. }
  94. }