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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using System.Linq;
- using Photon;
- using System;
- using Photon.Pun;
- public class BT6_028 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- if (timing == EffectTiming.OnDeclaration)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Your all Digimon gain unblockable", CanUseCondition, card);
- activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Main] <Digi-Burst 2> (Trash 2 of this Digimon's Digivolution cards to activate the effect below.) - Your Digimon can't be blocked by your opponent's Digimon this turn.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (new IDigiBurst(card.PermanentOfThisCard(), 2, activateClass).CanDigiBurst())
- {
- return true;
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(new IDigiBurst(card.PermanentOfThisCard(), 2, activateClass).DigiBurst());
- bool AttackerCondition(Permanent attacker)
- {
- return CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(attacker, card);
- }
- bool DefenderCondition(Permanent defender)
- {
- return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(defender, card);
- }
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainCanNotBlockPlayerEffect(attackerCondition: AttackerCondition, defenderCondition: DefenderCondition, effectDuration: EffectDuration.UntilEachTurnEnd, activateClass: activateClass, effectName: "Can't Block"));
- foreach (Permanent permanent in card.Owner.GetBattleAreaPermanents())
- {
- if (AttackerCondition(permanent))
- {
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().CreateBuffEffect(permanent));
- }
- }
- }
- }
- return cardEffects;
- }
- }
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