BT6_028.cs 2.7 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT6_028 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnDeclaration)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Your all Digimon gain unblockable", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[Main] <Digi-Burst 2> (Trash 2 of this Digimon's Digivolution cards to activate the effect below.) - Your Digimon can't be blocked by your opponent's Digimon this turn.";
  22. }
  23. bool CanUseCondition(Hashtable hashtable)
  24. {
  25. if (CardEffectCommons.IsExistOnBattleArea(card))
  26. {
  27. if (new IDigiBurst(card.PermanentOfThisCard(), 2, activateClass).CanDigiBurst())
  28. {
  29. return true;
  30. }
  31. }
  32. return false;
  33. }
  34. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  35. {
  36. yield return ContinuousController.instance.StartCoroutine(new IDigiBurst(card.PermanentOfThisCard(), 2, activateClass).DigiBurst());
  37. bool AttackerCondition(Permanent attacker)
  38. {
  39. return CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(attacker, card);
  40. }
  41. bool DefenderCondition(Permanent defender)
  42. {
  43. return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(defender, card);
  44. }
  45. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainCanNotBlockPlayerEffect(attackerCondition: AttackerCondition, defenderCondition: DefenderCondition, effectDuration: EffectDuration.UntilEachTurnEnd, activateClass: activateClass, effectName: "Can't Block"));
  46. foreach (Permanent permanent in card.Owner.GetBattleAreaPermanents())
  47. {
  48. if (AttackerCondition(permanent))
  49. {
  50. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().CreateBuffEffect(permanent));
  51. }
  52. }
  53. }
  54. }
  55. return cardEffects;
  56. }
  57. }