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- using System.Collections.Generic;
- namespace DCGO.CardEffects.ST18
- {
- public class ST18_02 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- #region Fortitude
- if (timing == EffectTiming.OnDestroyedAnyone)
- {
- cardEffects.Add(CardEffectFactory.FortitudeSelfEffect(isInheritedEffect: false, card: card, condition: null));
- }
- #endregion
- return cardEffects;
- }
- }
- }
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