ST18_02.cs 607 B

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  1. using System.Collections.Generic;
  2. namespace DCGO.CardEffects.ST18
  3. {
  4. public class ST18_02 : CEntity_Effect
  5. {
  6. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  7. {
  8. List<ICardEffect> cardEffects = new List<ICardEffect>();
  9. #region Fortitude
  10. if (timing == EffectTiming.OnDestroyedAnyone)
  11. {
  12. cardEffects.Add(CardEffectFactory.FortitudeSelfEffect(isInheritedEffect: false, card: card, condition: null));
  13. }
  14. #endregion
  15. return cardEffects;
  16. }
  17. }
  18. }