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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- namespace DCGO.CardEffects.AD1
- {
- public class AD1_022 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- #region Start of Your Main Phase
- if (timing == EffectTiming.OnStartMainPhase)
- {
- cardEffects.Add(CardEffectFactory.Gain1MemoryTamerOpponentDigimonEffect(card));
- }
- #endregion
- #region Your Turn
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ();
- activateClass.SetUpICardEffect("By suspending this tamer, 1 of your [ADVENTURE] Digimon may digivolve for -1 per 2 colors on your Tamers.", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription());
- cardEffects.Add(activateClass);
- string EffectDescription()
- => "[Your Turn] When any of your other [ADVENTURE] trait Digimon or Tamers are played, by suspending this Tamer, 1 of your Digimon may digivolve into an [ADVENTURE] trait Digimon in the hand. For every 2 of your Tamers' colors, reduce this effect's digivolution cost by 1.";
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card)
- && CardEffectCommons.IsOwnerTurn(card)
- && CardEffectCommons.CanTriggerOnPermanentPlay(hashtable, PermanentCondition);
- }
- bool PermanentCondition(Permanent permanent)
- {
- return permanent != card.PermanentOfThisCard()
- && CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card)
- && (permanent.IsDigimon || permanent.IsTamer)
- && permanent.TopCard.EqualsTraits("ADVENTURE");
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card)
- && CardEffectCommons.CanActivateSuspendCostEffect(card);
- }
- bool IsAdventureDigimon(CardSource cardSource)
- {
- return cardSource.IsDigimon
- && cardSource.EqualsTraits("ADVENTURE");
- }
- bool IsYourDigimon(Permanent permanent) => CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card);
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass(
- new List<Permanent>() { card.PermanentOfThisCard() },
- CardEffectCommons.CardEffectHashtable(activateClass)).Tap());
- if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, IsYourDigimon) && CardEffectCommons.HasMatchConditionOwnersHand(card, IsAdventureDigimon))
- {
- List<CardSource> tamerCards = new List<CardSource>();
- foreach (Permanent permanent in card.Owner.GetBattleAreaPermanents())
- {
- if (permanent.IsTamer)
- {
- tamerCards.Add(permanent.TopCard);
- }
- }
- int reduceCost = Combinations.GetDifferenetColorCardCount(tamerCards) / 2;
- SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
- selectPermanentEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: IsYourDigimon,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: 1,
- canNoSelect: true,
- canEndNotMax: false,
- selectPermanentCoroutine: SelectPermanentCoroutine,
- afterSelectPermanentCoroutine: null,
- mode: SelectPermanentEffect.Mode.Custom,
- cardEffect: activateClass);
- selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to digivolve.", "The opponent is selecting 1 Digimon to digivolve.");
- yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
- IEnumerator SelectPermanentCoroutine(Permanent permanent)
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DigivolveIntoHandOrTrashCard(
- permanent,
- IsAdventureDigimon,
- payCost: true,
- reduceCostTuple: (reduceCost, null),
- fixedCostTuple: null,
- ignoreDigivolutionRequirementFixedCost: -1,
- isHand: true,
- activateClass,
- successProcess: null
- ));
- }
- }
- }
- }
- #endregion
- #region Security
- if (timing == EffectTiming.SecuritySkill)
- {
- cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card));
- }
- #endregion
- return cardEffects;
- }
- }
- }
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