BT1_073.cs 1.1 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT1_073 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.None)
  14. {
  15. int count()
  16. {
  17. return card.Owner.Enemy.GetBattleAreaDigimons().Count((permanent) => permanent.IsSuspended);
  18. }
  19. bool Condition()
  20. {
  21. if (CardEffectCommons.IsOwnerTurn(card))
  22. {
  23. if (count() >= 1)
  24. {
  25. return true;
  26. }
  27. }
  28. return false;
  29. }
  30. cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect<Func<int>>(
  31. changeValue: () => 1000 * count(),
  32. isInheritedEffect: true,
  33. card: card,
  34. condition: Condition));
  35. }
  36. return cardEffects;
  37. }
  38. }