BT10_097.cs 6.7 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. namespace DCGO.CardEffects.BT10
  9. {
  10. public class BT10_097 : CEntity_Effect
  11. {
  12. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  13. {
  14. List<ICardEffect> cardEffects = new List<ICardEffect>();
  15. if (timing == EffectTiming.OptionSkill)
  16. {
  17. ActivateClass activateClass = new ActivateClass();
  18. activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
  19. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  20. cardEffects.Add(activateClass);
  21. string EffectDiscription()
  22. {
  23. return "[Main] Reveal the top 6 cards of your deck. You may add 2 cards with [Blue Flare] in their traits among them to your hand, and play 1 [Kiriha Aonuma] among them without paying its memory cost. Place the rest at the bottom of your deck in any order. Then, place this card in your Battle Area.";
  24. }
  25. bool CanSelectCardCondition(CardSource cardSource)
  26. {
  27. if (cardSource.CardTraits.Contains("BlueFlare"))
  28. {
  29. return true;
  30. }
  31. if (cardSource.CardTraits.Contains("Blue Flare"))
  32. {
  33. return true;
  34. }
  35. return false;
  36. }
  37. bool CanSelectCardCondition1(CardSource cardSource)
  38. {
  39. if (cardSource.CardNames.Contains("KirihaAonuma") || cardSource.CardNames.Contains("Kiriha Aonuma"))
  40. {
  41. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  42. {
  43. return true;
  44. }
  45. }
  46. return false;
  47. }
  48. bool CanUseCondition(Hashtable hashtable)
  49. {
  50. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  51. }
  52. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  53. {
  54. List<CardSource> selectedCards = new List<CardSource>();
  55. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.RevealDeckTopCardsAndSelect(
  56. revealCount: 6,
  57. selectCardConditions:
  58. new SelectCardConditionClass[]
  59. {
  60. new SelectCardConditionClass(
  61. canTargetCondition:CanSelectCardCondition,
  62. canTargetCondition_ByPreSelecetedList:null,
  63. canEndSelectCondition:null,
  64. canNoSelect:false,
  65. selectCardCoroutine: null,
  66. message: "Select 2 cards with [Blue Flare] in their traits.",
  67. maxCount: 2,
  68. canEndNotMax:false,
  69. mode: SelectCardEffect.Mode.AddHand
  70. ),
  71. new SelectCardConditionClass(
  72. canTargetCondition:CanSelectCardCondition1,
  73. canTargetCondition_ByPreSelecetedList:null,
  74. canEndSelectCondition:null,
  75. canNoSelect:false,
  76. selectCardCoroutine: SelectCardCoroutine,
  77. message: "Select 1 [Kiriha Aonuma].",
  78. maxCount: 1,
  79. canEndNotMax:false,
  80. mode: SelectCardEffect.Mode.Custom
  81. ),
  82. },
  83. remainingCardsPlace: RemainingCardsPlace.DeckBottom,
  84. activateClass: activateClass,
  85. canNoAction: true
  86. ));
  87. IEnumerator SelectCardCoroutine(CardSource cardSource)
  88. {
  89. selectedCards.Add(cardSource);
  90. yield return null;
  91. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
  92. cardSources: selectedCards,
  93. activateClass: activateClass,
  94. payCost: false,
  95. isTapped: false,
  96. root: SelectCardEffect.Root.Library,
  97. activateETB: true));
  98. }
  99. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
  100. }
  101. }
  102. if (timing == EffectTiming.OnDeclaration)
  103. {
  104. ActivateClass activateClass = new ActivateClass();
  105. activateClass.SetUpICardEffect("Memory +2", CanUseCondition, card);
  106. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  107. cardEffects.Add(activateClass);
  108. string EffectDiscription()
  109. {
  110. return "[Main] <Delay> (Trash this card in your battle area to activate the effect below. You can't activate this effect the turn this card enters play.) - Gain 2 memory.";
  111. }
  112. bool CanUseCondition(Hashtable hashtable)
  113. {
  114. return CardEffectCommons.CanDeclareOptionDelayEffect(card);
  115. }
  116. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  117. {
  118. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() }, activateClass: activateClass, successProcess: permanents => SuccessProcess(), failureProcess: null));
  119. IEnumerator SuccessProcess()
  120. {
  121. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(2, activateClass));
  122. }
  123. }
  124. }
  125. if (timing == EffectTiming.SecuritySkill)
  126. {
  127. cardEffects.Add(CardEffectFactory.PlaceSelfDelayOptionSecurityEffect(card));
  128. }
  129. return cardEffects;
  130. }
  131. }
  132. }