BT11_060.cs 2.6 KB

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  1. using System.Collections.Generic;
  2. namespace DCGO.CardEffects.BT11
  3. {
  4. public class BT11_060 : CEntity_Effect
  5. {
  6. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  7. {
  8. List<ICardEffect> cardEffects = new List<ICardEffect>();
  9. if (timing == EffectTiming.None)
  10. {
  11. bool PermanentCondition(Permanent permanent)
  12. {
  13. return permanent == card.PermanentOfThisCard();
  14. }
  15. bool CardEffectCondition(ICardEffect cardEffect)
  16. {
  17. return CardEffectCommons.IsOpponentEffect(cardEffect, card);
  18. }
  19. bool CanUseCondition()
  20. {
  21. if (CardEffectCommons.IsExistOnBattleArea(card))
  22. {
  23. return true;
  24. }
  25. return false;
  26. }
  27. string effectName = "Can't return to hand by opponent's effects";
  28. cardEffects.Add(CardEffectFactory.CannotReturnToHandStaticEffect(
  29. permanentCondition: PermanentCondition,
  30. cardEffectCondition: CardEffectCondition,
  31. isInheritedEffect: false,
  32. card: card,
  33. condition: CanUseCondition,
  34. effectName: effectName
  35. ));
  36. }
  37. if (timing == EffectTiming.None)
  38. {
  39. bool PermanentCondition(Permanent permanent)
  40. {
  41. return permanent == card.PermanentOfThisCard();
  42. }
  43. bool CardEffectCondition(ICardEffect cardEffect)
  44. {
  45. return CardEffectCommons.IsOpponentEffect(cardEffect, card);
  46. }
  47. bool CanUseCondition()
  48. {
  49. if (CardEffectCommons.IsExistOnBattleArea(card))
  50. {
  51. return true;
  52. }
  53. return false;
  54. }
  55. string effectName = "Can't return to deck by opponent's effects";
  56. cardEffects.Add(CardEffectFactory.CannotReturnToDeckStaticEffect(
  57. permanentCondition: PermanentCondition,
  58. cardEffectCondition: CardEffectCondition,
  59. isInheritedEffect: false,
  60. card: card,
  61. condition: CanUseCondition,
  62. effectName: effectName
  63. ));
  64. }
  65. return cardEffects;
  66. }
  67. }
  68. }