BT11_103.cs 7.8 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. namespace DCGO.CardEffects.BT11
  4. {
  5. public class BT11_103 : CEntity_Effect
  6. {
  7. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  8. {
  9. List<ICardEffect> cardEffects = new List<ICardEffect>();
  10. if (timing == EffectTiming.None)
  11. {
  12. ChangeCostClass changeCostClass = new ChangeCostClass();
  13. changeCostClass.SetUpICardEffect($"Play Cost -1", CanUseCondition, card);
  14. changeCostClass.SetUpChangeCostClass(
  15. changeCostFunc: ChangeCost,
  16. cardSourceCondition: CardSourceCondition,
  17. rootCondition: RootCondition,
  18. isUpDown: isUpDown,
  19. isCheckAvailability: () => false,
  20. isChangePayingCost: () => true);
  21. cardEffects.Add(changeCostClass);
  22. bool CanUseCondition(Hashtable hashtable)
  23. {
  24. return CardEffectCommons.HasMatchConditionOwnersPermanent(card, (permanent) =>
  25. permanent.TopCard.CardColors.Contains(CardColor.Green) && permanent.IsTamer);
  26. }
  27. int ChangeCost(CardSource cardSource, int Cost, SelectCardEffect.Root root, List<Permanent> targetPermanents)
  28. {
  29. if (CardSourceCondition(cardSource))
  30. {
  31. if (RootCondition(root))
  32. {
  33. if (PermanentsCondition(targetPermanents))
  34. {
  35. Cost -= 1;
  36. }
  37. }
  38. }
  39. return Cost;
  40. }
  41. bool PermanentsCondition(List<Permanent> targetPermanents)
  42. {
  43. return true;
  44. }
  45. bool CardSourceCondition(CardSource cardSource)
  46. {
  47. return cardSource == card;
  48. }
  49. bool RootCondition(SelectCardEffect.Root root)
  50. {
  51. return true;
  52. }
  53. bool isUpDown()
  54. {
  55. return true;
  56. }
  57. }
  58. if (timing == EffectTiming.OptionSkill)
  59. {
  60. ActivateClass activateClass = new ActivateClass();
  61. activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
  62. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  63. cardEffects.Add(activateClass);
  64. string EffectDiscription()
  65. {
  66. return "[Main] Until the end of your opponent's turn, all of their Digimon gain \"[All Turns] When this Digimon becomes suspended, lose 1 memory.\"";
  67. }
  68. bool CanUseCondition(Hashtable hashtable)
  69. {
  70. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  71. }
  72. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  73. {
  74. bool PermanentCondition(Permanent permanent)
  75. {
  76. return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card);
  77. }
  78. foreach (Permanent permanent in card.Owner.Enemy.GetBattleAreaPermanents())
  79. {
  80. if (PermanentCondition(permanent))
  81. {
  82. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().CreateDebuffEffect(permanent));
  83. }
  84. }
  85. AddSkillClass addSkillClass = new AddSkillClass();
  86. addSkillClass.SetUpICardEffect("Memory -1", CanUseCondition1, card);
  87. addSkillClass.SetUpAddSkillClass(cardSourceCondition: CardSourceCondition, getEffects: GetEffects);
  88. card.Owner.UntilOpponentTurnEndEffects.Add((_timing) => addSkillClass);
  89. bool CanUseCondition1(Hashtable hashtable)
  90. {
  91. return true;
  92. }
  93. bool CardSourceCondition(CardSource cardSource)
  94. {
  95. if (PermanentCondition(cardSource.PermanentOfThisCard()))
  96. {
  97. if (cardSource == cardSource.PermanentOfThisCard().TopCard)
  98. {
  99. return true;
  100. }
  101. }
  102. return false;
  103. }
  104. List<ICardEffect> GetEffects(CardSource cardSource, List<ICardEffect> cardEffects, EffectTiming _timing)
  105. {
  106. if (_timing == EffectTiming.OnTappedAnyone)
  107. {
  108. ActivateClass activateClass1 = new ActivateClass();
  109. activateClass1.SetUpICardEffect("Memory -1", CanUseCondition2, cardSource);
  110. activateClass1.SetUpActivateClass(CanActivateCondition1, ActivateCoroutine1, -1, false, EffectDiscription1());
  111. cardEffects.Add(activateClass1);
  112. if (cardSource.PermanentOfThisCard() != null)
  113. {
  114. activateClass1.SetEffectSourcePermanent(cardSource.PermanentOfThisCard());
  115. }
  116. string EffectDiscription1()
  117. {
  118. return "[All Turns] When this Digimon becomes suspended, lose 1 memory.";
  119. }
  120. bool CanUseCondition2(Hashtable hashtable)
  121. {
  122. if (CardSourceCondition(cardSource))
  123. {
  124. if (CardEffectCommons.IsExistOnBattleArea(cardSource))
  125. {
  126. if (CardEffectCommons.CanTriggerWhenPermanentSuspends(hashtable,
  127. (permanent) => permanent == cardSource.PermanentOfThisCard()))
  128. {
  129. return true;
  130. }
  131. }
  132. }
  133. return false;
  134. }
  135. bool CanActivateCondition1(Hashtable hashtable)
  136. {
  137. if (CardEffectCommons.IsExistOnBattleArea(cardSource))
  138. {
  139. return true;
  140. }
  141. return false;
  142. }
  143. IEnumerator ActivateCoroutine1(Hashtable _hashtable)
  144. {
  145. yield return ContinuousController.instance.StartCoroutine(cardSource.Owner.AddMemory(-1, activateClass1));
  146. }
  147. }
  148. return cardEffects;
  149. }
  150. }
  151. }
  152. if (timing == EffectTiming.SecuritySkill)
  153. {
  154. CardEffectCommons.AddActivateMainOptionSecurityEffect(
  155. card: card,
  156. cardEffects: ref cardEffects,
  157. effectName: $"Opponent's Digimon get effect");
  158. }
  159. return cardEffects;
  160. }
  161. }
  162. }