BT11_083.cs 12 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. namespace DCGO.CardEffects.BT11
  6. {
  7. public class BT11_083 : CEntity_Effect
  8. {
  9. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  10. {
  11. List<ICardEffect> cardEffects = new List<ICardEffect>();
  12. if (timing == EffectTiming.OnEnterFieldAnyone)
  13. {
  14. ActivateClass activateClass = new ActivateClass();
  15. activateClass.SetUpICardEffect("Trash 1 card from hand to return 1 card from trash to hand", CanUseCondition, card);
  16. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  17. cardEffects.Add(activateClass);
  18. string EffectDiscription()
  19. {
  20. return "[When Digivolving] You may trash 1 card in your hand. If you do, return 1 [Mirei Mikagura] or 1 card with [Angel], [Archangel], or [Fallen Angel] in its traits from your trash to your hand.";
  21. }
  22. bool CanSelectCardCondition(CardSource cardSource)
  23. {
  24. if (cardSource.CardNames.Contains("Mirei Mikagura"))
  25. {
  26. return true;
  27. }
  28. if (cardSource.CardNames.Contains("MireiMikagura"))
  29. {
  30. return true;
  31. }
  32. if (cardSource.CardTraits.Contains("Angel"))
  33. {
  34. return true;
  35. }
  36. if (cardSource.CardTraits.Contains("Archangel"))
  37. {
  38. return true;
  39. }
  40. if (cardSource.CardTraits.Contains("Fallen Angel"))
  41. {
  42. return true;
  43. }
  44. if (cardSource.CardTraits.Contains("FallenAngel"))
  45. {
  46. return true;
  47. }
  48. return false;
  49. }
  50. bool CanUseCondition(Hashtable hashtable)
  51. {
  52. return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
  53. }
  54. bool CanActivateCondition(Hashtable hashtable)
  55. {
  56. if (CardEffectCommons.IsExistOnBattleArea(card))
  57. {
  58. if (card.Owner.HandCards.Count >= 1)
  59. {
  60. return true;
  61. }
  62. }
  63. return false;
  64. }
  65. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  66. {
  67. if (card.Owner.HandCards.Count >= 1)
  68. {
  69. bool discarded = false;
  70. int discardCount = 1;
  71. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  72. selectHandEffect.SetUp(
  73. selectPlayer: card.Owner,
  74. canTargetCondition: (cardSource) => true,
  75. canTargetCondition_ByPreSelecetedList: null,
  76. canEndSelectCondition: null,
  77. maxCount: discardCount,
  78. canNoSelect: true,
  79. canEndNotMax: false,
  80. isShowOpponent: true,
  81. selectCardCoroutine: null,
  82. afterSelectCardCoroutine: AfterSelectCardCoroutine,
  83. mode: SelectHandEffect.Mode.Discard,
  84. cardEffect: activateClass);
  85. yield return StartCoroutine(selectHandEffect.Activate());
  86. IEnumerator AfterSelectCardCoroutine(List<CardSource> cardSources)
  87. {
  88. if (cardSources.Count >= 1)
  89. {
  90. discarded = true;
  91. yield return null;
  92. }
  93. }
  94. if (discarded)
  95. {
  96. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  97. {
  98. int maxCount = Math.Min(1, card.Owner.TrashCards.Count(CanSelectCardCondition));
  99. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  100. selectCardEffect.SetUp(
  101. canTargetCondition: CanSelectCardCondition,
  102. canTargetCondition_ByPreSelecetedList: null,
  103. canEndSelectCondition: null,
  104. canNoSelect: () => true,
  105. selectCardCoroutine: null,
  106. afterSelectCardCoroutine: null,
  107. message: "Select 1 card to add to your hand.",
  108. maxCount: maxCount,
  109. canEndNotMax: false,
  110. isShowOpponent: true,
  111. mode: SelectCardEffect.Mode.AddHand,
  112. root: SelectCardEffect.Root.Trash,
  113. customRootCardList: null,
  114. canLookReverseCard: true,
  115. selectPlayer: card.Owner,
  116. cardEffect: activateClass);
  117. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  118. }
  119. }
  120. }
  121. }
  122. }
  123. if (timing == EffectTiming.OnEnterFieldAnyone)
  124. {
  125. ActivateClass activateClass = new ActivateClass();
  126. activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
  127. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
  128. activateClass.SetHashString("Memory+1_BT11_083");
  129. cardEffects.Add(activateClass);
  130. string EffectDiscription()
  131. {
  132. return "[Your Turn][Once Per Turn] When you play [Angewomon] or [Mirei Mikagura], gain 1 memory.";
  133. }
  134. bool PermanentCondition(Permanent permanent)
  135. {
  136. if (CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card))
  137. {
  138. if (permanent.TopCard.CardNames.Contains("Angewomon"))
  139. {
  140. return true;
  141. }
  142. if (permanent.TopCard.CardNames.Contains("Mirei Mikagura") || permanent.TopCard.CardNames.Contains("MireiMikagura"))
  143. {
  144. return true;
  145. }
  146. }
  147. return false;
  148. }
  149. bool CanUseCondition(Hashtable hashtable)
  150. {
  151. if (CardEffectCommons.IsExistOnBattleArea(card))
  152. {
  153. if (CardEffectCommons.IsOwnerTurn(card))
  154. {
  155. if (CardEffectCommons.CanTriggerOnPermanentPlay(hashtable, PermanentCondition))
  156. {
  157. return true;
  158. }
  159. }
  160. }
  161. return false;
  162. }
  163. bool CanActivateCondition(Hashtable hashtable)
  164. {
  165. if (CardEffectCommons.IsExistOnBattleArea(card))
  166. {
  167. return true;
  168. }
  169. return false;
  170. }
  171. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  172. {
  173. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  174. }
  175. }
  176. if (timing == EffectTiming.None)
  177. {
  178. AddSkillClass addSkillClass = new AddSkillClass();
  179. addSkillClass.SetUpICardEffect("Your Digimon gets Retaliation", CanUseCondition, card);
  180. addSkillClass.SetUpAddSkillClass(cardSourceCondition: CardSourceCondition, getEffects: GetEffects);
  181. addSkillClass.SetIsInheritedEffect(true);
  182. cardEffects.Add(addSkillClass);
  183. bool CanUseCondition(Hashtable hashtable)
  184. {
  185. if (CardEffectCommons.IsExistOnBattleArea(card))
  186. {
  187. if (CardEffectCommons.IsOpponentTurn(card))
  188. {
  189. return true;
  190. }
  191. }
  192. return false;
  193. }
  194. bool PermanentCondition(Permanent permanent)
  195. {
  196. return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card);
  197. }
  198. bool CardSourceCondition(CardSource cardSource)
  199. {
  200. if (PermanentCondition(cardSource.PermanentOfThisCard()))
  201. {
  202. if (cardSource == cardSource.PermanentOfThisCard().TopCard)
  203. {
  204. if (cardSource.CardTraits.Contains("Angel"))
  205. {
  206. return true;
  207. }
  208. if (cardSource.CardTraits.Contains("Archangel"))
  209. {
  210. return true;
  211. }
  212. if (cardSource.CardTraits.Contains("Fallen Angel"))
  213. {
  214. return true;
  215. }
  216. if (cardSource.CardTraits.Contains("FallenAngel"))
  217. {
  218. return true;
  219. }
  220. }
  221. }
  222. return false;
  223. }
  224. List<ICardEffect> GetEffects(CardSource cardSource, List<ICardEffect> cardEffects, EffectTiming _timing)
  225. {
  226. if (_timing == EffectTiming.OnDestroyedAnyone)
  227. {
  228. bool Condition()
  229. {
  230. if (CardSourceCondition(cardSource))
  231. {
  232. if (CardEffectCommons.HasMatchConditionOwnersPermanent(
  233. card,
  234. (permanent) => permanent.TopCard.CardColors.Contains(CardColor.Yellow) && permanent.IsDigimon))
  235. {
  236. return true;
  237. }
  238. }
  239. return false;
  240. }
  241. cardEffects.Add(CardEffectFactory.RetaliationSelfEffect(isInheritedEffect: false, card: cardSource, condition: Condition));
  242. }
  243. return cardEffects;
  244. }
  245. }
  246. return cardEffects;
  247. }
  248. }
  249. }