BT12_060.cs 1.7 KB

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  1. using System.Collections.Generic;
  2. namespace DCGO.CardEffects.BT12
  3. {
  4. public class BT12_060 : CEntity_Effect
  5. {
  6. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  7. {
  8. List<ICardEffect> cardEffects = new List<ICardEffect>();
  9. if (timing == EffectTiming.None)
  10. {
  11. bool PermanentCondition(Permanent targetPermanent)
  12. {
  13. return targetPermanent.TopCard.HasSaveText && targetPermanent.TopCard.HasLevel && targetPermanent.TopCard.Level == 2;
  14. }
  15. cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 0, ignoreDigivolutionRequirement: false, card: card, condition: null));
  16. }
  17. if (timing == EffectTiming.OnDestroyedAnyone)
  18. {
  19. cardEffects.Add(CardEffectFactory.SaveEffect(card: card));
  20. }
  21. if (timing == EffectTiming.None)
  22. {
  23. bool Condition()
  24. {
  25. if (CardEffectCommons.IsExistOnBattleArea(card))
  26. {
  27. if (CardEffectCommons.IsOpponentTurn(card))
  28. {
  29. if (card.PermanentOfThisCard().TopCard.HasSaveText)
  30. {
  31. return true;
  32. }
  33. }
  34. }
  35. return false;
  36. }
  37. cardEffects.Add(CardEffectFactory.BlockerSelfStaticEffect(isInheritedEffect: true, card: card, condition: Condition));
  38. }
  39. return cardEffects;
  40. }
  41. }
  42. }