BT14_075.cs 8.4 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. namespace DCGO.CardEffects.BT14
  5. {
  6. public class BT14_075 : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. if (timing == EffectTiming.OnEnterFieldAnyone)
  12. {
  13. ActivateClass activateClass = new ActivateClass();
  14. activateClass.SetUpICardEffect("Trash 3 cards from deck top", CanUseCondition, card);
  15. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  16. cardEffects.Add(activateClass);
  17. string EffectDiscription()
  18. {
  19. return "[On Play] Trash the top 3 cards of your deck.";
  20. }
  21. bool CanUseCondition(Hashtable hashtable)
  22. {
  23. return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  24. }
  25. bool CanActivateCondition(Hashtable hashtable)
  26. {
  27. if (CardEffectCommons.IsExistOnBattleArea(card))
  28. {
  29. if (card.Owner.LibraryCards.Count >= 1)
  30. {
  31. return true;
  32. }
  33. }
  34. return false;
  35. }
  36. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  37. {
  38. yield return ContinuousController.instance.StartCoroutine(new IAddTrashCardsFromLibraryTop(3, card.Owner, activateClass).AddTrashCardsFromLibraryTop());
  39. }
  40. }
  41. if (timing == EffectTiming.OnAllyAttack)
  42. {
  43. ActivateClass activateClass = new ActivateClass();
  44. activateClass.SetUpICardEffect("Trash 3 cards from deck top", CanUseCondition, card);
  45. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  46. cardEffects.Add(activateClass);
  47. string EffectDiscription()
  48. {
  49. return "[When Attacking] Trash the top 3 cards of your deck.";
  50. }
  51. bool CanUseCondition(Hashtable hashtable)
  52. {
  53. return CardEffectCommons.CanTriggerOnAttack(hashtable, card);
  54. }
  55. bool CanActivateCondition(Hashtable hashtable)
  56. {
  57. if (CardEffectCommons.IsExistOnBattleArea(card))
  58. {
  59. if (card.Owner.LibraryCards.Count >= 1)
  60. {
  61. return true;
  62. }
  63. }
  64. return false;
  65. }
  66. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  67. {
  68. yield return ContinuousController.instance.StartCoroutine(new IAddTrashCardsFromLibraryTop(3, card.Owner, activateClass).AddTrashCardsFromLibraryTop());
  69. }
  70. }
  71. if (timing == EffectTiming.None)
  72. {
  73. int count()
  74. {
  75. return card.Owner.TrashCards.Count / 3;
  76. }
  77. bool Condition()
  78. {
  79. if (CardEffectCommons.IsExistOnBattleArea(card))
  80. {
  81. if (CardEffectCommons.IsOwnerTurn(card))
  82. {
  83. if (count() >= 1)
  84. {
  85. return true;
  86. }
  87. }
  88. }
  89. return false;
  90. }
  91. cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect<Func<int>>(changeValue: () => 1000 * count(), isInheritedEffect: false, card: card, condition: Condition));
  92. }
  93. if (timing == EffectTiming.OnDestroyedAnyone)
  94. {
  95. ActivateClass activateClass = new ActivateClass();
  96. activateClass.SetUpICardEffect("Trash 1 card from opponent's hand", CanUseCondition, card);
  97. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  98. cardEffects.Add(activateClass);
  99. string EffectDiscription()
  100. {
  101. return "[On Deletion] Trash 1 card in your opponent's hand without looking.";
  102. }
  103. bool CanUseCondition(Hashtable hashtable)
  104. {
  105. return CardEffectCommons.CanTriggerOnDeletion(hashtable, card, activateClass);
  106. }
  107. bool CanActivateCondition(Hashtable hashtable)
  108. {
  109. if (CardEffectCommons.CanActivateOnDeletion(card, activateClass))
  110. {
  111. if (card.Owner.Enemy.HandCards.Count >= 1)
  112. {
  113. return true;
  114. }
  115. }
  116. return false;
  117. }
  118. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  119. {
  120. if (card.Owner.Enemy.HandCards.Count >= 1)
  121. {
  122. int maxCount = 1;
  123. if (card.Owner.isYou)
  124. {
  125. foreach (CardSource cardSource in card.Owner.Enemy.HandCards)
  126. {
  127. cardSource.SetReverse();
  128. }
  129. }
  130. card.Owner.Enemy.HandCards = RandomUtility.ShuffledDeckCards(card.Owner.Enemy.HandCards);
  131. List<CardSource> selectedCards = new List<CardSource>();
  132. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  133. selectCardEffect.SetUp(
  134. canTargetCondition: (cardSource) => true,
  135. canTargetCondition_ByPreSelecetedList: null,
  136. canEndSelectCondition: null,
  137. canNoSelect: () => false,
  138. selectCardCoroutine: null,
  139. afterSelectCardCoroutine: AfterSelectCardCoroutine,
  140. message: "Select 1 card to trash from opponent's hand.",
  141. maxCount: maxCount,
  142. canEndNotMax: false,
  143. isShowOpponent: false,
  144. mode: SelectCardEffect.Mode.Discard,
  145. root: SelectCardEffect.Root.Custom,
  146. customRootCardList: card.Owner.Enemy.HandCards,
  147. canLookReverseCard: false,
  148. selectPlayer: card.Owner,
  149. cardEffect: activateClass);
  150. selectCardEffect.SetNotShowCard();
  151. selectCardEffect.SetUseFaceDown();
  152. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  153. IEnumerator AfterSelectCardCoroutine(List<CardSource> cardSources)
  154. {
  155. foreach (CardSource cardSource in cardSources)
  156. {
  157. selectedCards.Add(cardSource);
  158. }
  159. yield return null;
  160. }
  161. if (card.Owner.isYou)
  162. {
  163. foreach (CardSource cardSource in card.Owner.Enemy.HandCards)
  164. {
  165. cardSource.SetFace();
  166. }
  167. }
  168. else
  169. {
  170. if (selectedCards.Count >= 1)
  171. {
  172. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().ShowCardEffect(selectedCards, "Discarded Cards", true, true));
  173. }
  174. }
  175. }
  176. }
  177. }
  178. return cardEffects;
  179. }
  180. }
  181. }