BT14_080.cs 5.2 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. namespace DCGO.CardEffects.BT14
  4. {
  5. public class BT14_080 : CEntity_Effect
  6. {
  7. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  8. {
  9. List<ICardEffect> cardEffects = new List<ICardEffect>();
  10. if (timing == EffectTiming.OnEnterFieldAnyone)
  11. {
  12. ActivateClass activateClass = new ActivateClass();
  13. activateClass.SetUpICardEffect("Trash cards from opponent's deck top", CanUseCondition, card);
  14. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
  15. activateClass.SetHashString("TrashDeck_BT14_080");
  16. cardEffects.Add(activateClass);
  17. string EffectDiscription()
  18. {
  19. return "[When Digivolving][Once Per Turn] For every 10 cards in your trash, trash the top 3 cards of your opponent's deck.";
  20. }
  21. bool CanUseCondition(Hashtable hashtable)
  22. {
  23. return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
  24. }
  25. bool CanActivateCondition(Hashtable hashtable)
  26. {
  27. if (CardEffectCommons.IsExistOnBattleArea(card))
  28. {
  29. return true;
  30. }
  31. return false;
  32. }
  33. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  34. {
  35. int trashCount = 3 * (card.Owner.TrashCards.Count / 10);
  36. yield return ContinuousController.instance.StartCoroutine(new IAddTrashCardsFromLibraryTop(trashCount, card.Owner.Enemy, activateClass).AddTrashCardsFromLibraryTop());
  37. }
  38. }
  39. if (timing == EffectTiming.OnAllyAttack)
  40. {
  41. ActivateClass activateClass = new ActivateClass();
  42. activateClass.SetUpICardEffect("Trash cards from opponent's deck top", CanUseCondition, card);
  43. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
  44. activateClass.SetHashString("TrashDeck_BT14_080");
  45. cardEffects.Add(activateClass);
  46. string EffectDiscription()
  47. {
  48. return "[When Attacking][Once Per Turn] For every 10 cards in your trash, trash the top 3 cards of your opponent's deck.";
  49. }
  50. bool CanUseCondition(Hashtable hashtable)
  51. {
  52. return CardEffectCommons.CanTriggerOnAttack(hashtable, card);
  53. }
  54. bool CanActivateCondition(Hashtable hashtable)
  55. {
  56. if (CardEffectCommons.IsExistOnBattleArea(card))
  57. {
  58. return true;
  59. }
  60. return false;
  61. }
  62. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  63. {
  64. int trashCount = 3 * (card.Owner.TrashCards.Count / 10);
  65. yield return ContinuousController.instance.StartCoroutine(new IAddTrashCardsFromLibraryTop(trashCount, card.Owner.Enemy, activateClass).AddTrashCardsFromLibraryTop());
  66. }
  67. }
  68. if (timing == EffectTiming.OnAllyAttack)
  69. {
  70. ActivateClass activateClass = new ActivateClass();
  71. activateClass.SetUpICardEffect("This Digimon gains Security Attack +1", CanUseCondition, card);
  72. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
  73. activateClass.SetHashString("SecurityAttack+1_BT14_080");
  74. cardEffects.Add(activateClass);
  75. string EffectDiscription()
  76. {
  77. return "[When Attacking][Once Per Turn] If your opponent has 10 or more cards in their trash, this Digimon gains <Security A. +1> for the turn.";
  78. }
  79. bool CanUseCondition(Hashtable hashtable)
  80. {
  81. return CardEffectCommons.CanTriggerOnAttack(hashtable, card);
  82. }
  83. bool CanActivateCondition(Hashtable hashtable)
  84. {
  85. if (CardEffectCommons.IsExistOnBattleArea(card))
  86. {
  87. if (card.Owner.Enemy.TrashCards.Count >= 10)
  88. {
  89. return true;
  90. }
  91. }
  92. return false;
  93. }
  94. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  95. {
  96. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonSAttack(
  97. targetPermanent: card.PermanentOfThisCard(),
  98. changeValue: 1,
  99. effectDuration: EffectDuration.UntilEachTurnEnd,
  100. activateClass: activateClass));
  101. }
  102. }
  103. return cardEffects;
  104. }
  105. }
  106. }