BT15_015.cs 3.0 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. namespace DCGO.CardEffects.BT15
  4. {
  5. public class BT15_015 : CEntity_Effect
  6. {
  7. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  8. {
  9. List<ICardEffect> cardEffects = new List<ICardEffect>();
  10. if (timing == EffectTiming.OnDeclaration)
  11. {
  12. ActivateClass activateClass = new ActivateClass();
  13. activateClass.SetUpICardEffect("This Digimon gains Security Attack +1 and can attack", CanUseCondition, card);
  14. activateClass.SetUpActivateClass(null, ActivateCoroutine, 1, false, EffectDiscription());
  15. activateClass.SetHashString("SAttack_BT15_015");
  16. cardEffects.Add(activateClass);
  17. string EffectDiscription()
  18. {
  19. return "[Main][Once per turn] By paying 2 memory, this Digimon gains [Security A+1] for the turn. Then, this Digimon may attack.";
  20. }
  21. bool CanUseCondition(Hashtable hashtable)
  22. {
  23. if (CardEffectCommons.IsExistOnBattleArea(card))
  24. {
  25. if (card.Owner.MaxMemoryCost >= 2)
  26. {
  27. return true;
  28. }
  29. }
  30. return false;
  31. }
  32. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  33. {
  34. if (card.Owner.MaxMemoryCost >= 2)
  35. {
  36. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(-2, activateClass));
  37. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonSAttack(
  38. targetPermanent: card.PermanentOfThisCard(),
  39. changeValue: 1,
  40. effectDuration: EffectDuration.UntilEachTurnEnd,
  41. activateClass: activateClass));
  42. if (CardEffectCommons.IsExistOnBattleArea(card))
  43. {
  44. if (card.PermanentOfThisCard().CanAttack(activateClass))
  45. {
  46. SelectAttackEffect selectAttackEffect = GManager.instance.GetComponent<SelectAttackEffect>();
  47. selectAttackEffect.SetUp(
  48. attacker: card.PermanentOfThisCard(),
  49. canAttackPlayerCondition: () => true,
  50. defenderCondition: (permanent) => true,
  51. cardEffect: activateClass);
  52. yield return ContinuousController.instance.StartCoroutine(selectAttackEffect.Activate());
  53. }
  54. }
  55. }
  56. }
  57. }
  58. return cardEffects;
  59. }
  60. }
  61. }