BT16_096.cs 8.5 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace DCGO.CardEffects.BT16
  5. {
  6. public class BT16_096 : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. #region Option Skill
  12. if (timing == EffectTiming.OptionSkill)
  13. {
  14. ActivateClass activateClass = new ActivateClass();
  15. activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
  16. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  17. cardEffects.Add(activateClass);
  18. string EffectDiscription()
  19. {
  20. return "[Main] Reveal the top 3 cards of your deck. Add 1 card with the [D-Brigade] or [DigiPolice] trait among them to the hand. Return the rest to the top of the deck. Then, place this card into your battle area.";
  21. }
  22. bool CanSelectCardCondition(CardSource cardSource)
  23. {
  24. return cardSource.HasDBrigadeorDigiPoliceTraits;
  25. }
  26. bool CanUseCondition(Hashtable hashtable)
  27. {
  28. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  29. }
  30. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  31. {
  32. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
  33. revealCount: 3,
  34. simplifiedSelectCardConditions:
  35. new SimplifiedSelectCardConditionClass[]
  36. {
  37. new SimplifiedSelectCardConditionClass(
  38. canTargetCondition:CanSelectCardCondition,
  39. message: "Select 1 Digimon card.",
  40. mode: SelectCardEffect.Mode.AddHand,
  41. maxCount: 1,
  42. selectCardCoroutine: null),
  43. },
  44. remainingCardsPlace: RemainingCardsPlace.DeckTop,
  45. activateClass: activateClass
  46. ));
  47. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
  48. }
  49. }
  50. #endregion
  51. #region On Declaration
  52. if (timing == EffectTiming.OnDeclaration)
  53. {
  54. ActivateClass activateClass = new ActivateClass();
  55. activateClass.SetUpICardEffect("Reveal top 3, Play 1 [D-Brigade] or [DigiPolice]", CanUseCondition, card);
  56. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, true, EffectDiscription());
  57. cardEffects.Add(activateClass);
  58. string EffectDiscription()
  59. {
  60. return "[Main] <Delay>\r\n• Reveal the top 3 cards of your deck. You may play 1 card with the [D-Brigade] or [DigiPolice] trait and a play cost of 4 or less among them without paying the cost. Trash the rest.";
  61. }
  62. bool CanSelectCardCondition(CardSource cardSource)
  63. {
  64. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  65. {
  66. if (cardSource.HasDBrigadeorDigiPoliceTraits)
  67. {
  68. if (cardSource.HasPlayCost && cardSource.GetCostItself <= 4)
  69. {
  70. return true;
  71. }
  72. }
  73. }
  74. return false;
  75. }
  76. bool CanUseCondition(Hashtable hashtable)
  77. {
  78. return CardEffectCommons.CanDeclareOptionDelayEffect(card);
  79. }
  80. IEnumerator ActivateCoroutine(Hashtable hashtable)
  81. {
  82. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() }, activateClass: activateClass, successProcess: permanents => SuccessProcess(), failureProcess: null));
  83. IEnumerator SuccessProcess()
  84. {
  85. List<CardSource> selectedCards = new List<CardSource>();
  86. if (card.Owner.LibraryCards.Count >= 1)
  87. {
  88. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
  89. revealCount: 3,
  90. simplifiedSelectCardConditions:
  91. new SimplifiedSelectCardConditionClass[]
  92. {
  93. new SimplifiedSelectCardConditionClass(
  94. canTargetCondition:CanSelectCardCondition,
  95. message: "Select 1 Digimon card.",
  96. mode: SelectCardEffect.Mode.Custom,
  97. maxCount: 1,
  98. selectCardCoroutine: SelectCardCoroutine),
  99. },
  100. remainingCardsPlace: RemainingCardsPlace.Trash,
  101. activateClass: activateClass));
  102. }
  103. IEnumerator SelectCardCoroutine(CardSource cardSource)
  104. {
  105. selectedCards.Add(cardSource);
  106. yield return null;
  107. }
  108. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Library, activateETB: true));
  109. }
  110. }
  111. }
  112. #endregion
  113. #region Security Skill
  114. if (timing == EffectTiming.SecuritySkill)
  115. {
  116. ActivateClass activateClass = new ActivateClass();
  117. activateClass.SetUpICardEffect("Reveal top 3, add 1 card", CanUseCondition, card);
  118. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  119. activateClass.SetIsSecurityEffect(true);
  120. cardEffects.Add(activateClass);
  121. string EffectDiscription()
  122. {
  123. return "[Security] Reveal the top 3 cards of your deck. Add 1 card with the [D-Brigade] or [DigiPolice] trait among them to the hand. Return the rest to the top of the deck. Then, place this card into your battle area.";
  124. }
  125. bool CanSelectCardCondition(CardSource cardSource)
  126. {
  127. return cardSource.HasDBrigadeorDigiPoliceTraits;
  128. }
  129. bool CanUseCondition(Hashtable hashtable)
  130. {
  131. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  132. }
  133. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  134. {
  135. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
  136. revealCount: 3,
  137. simplifiedSelectCardConditions:
  138. new SimplifiedSelectCardConditionClass[]
  139. {
  140. new SimplifiedSelectCardConditionClass(
  141. canTargetCondition:CanSelectCardCondition,
  142. message: "Select 1 Digimon card.",
  143. mode: SelectCardEffect.Mode.AddHand,
  144. maxCount: 1,
  145. selectCardCoroutine: null),
  146. },
  147. remainingCardsPlace: RemainingCardsPlace.DeckTop,
  148. activateClass: activateClass
  149. ));
  150. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
  151. }
  152. }
  153. #endregion
  154. return cardEffects;
  155. }
  156. }
  157. }