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- using System.Collections.Generic;
- namespace DCGO.CardEffects.BT16
- {
- public class BT16_002 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- if (timing == EffectTiming.None)
- {
- bool PermanentCondition()
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (card.PermanentOfThisCard().TopCard.CardColors.Count >= 2)
- {
- return true;
- }
- }
- return false;
- }
- cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect(1000, true, card, PermanentCondition));
- }
- return cardEffects;
- }
- }
- }
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