BT16_029.cs 6.4 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. namespace DCGO.CardEffects.BT16
  4. {
  5. public class BT16_029 : CEntity_Effect
  6. {
  7. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  8. {
  9. List<ICardEffect> cardEffects = new List<ICardEffect>();
  10. #region Digivolution Condition
  11. if (timing == EffectTiming.None)
  12. {
  13. static bool PermanentCondition(Permanent targetPermanent)
  14. {
  15. if (targetPermanent.TopCard.HasLevel && targetPermanent.TopCard.Level == 2)
  16. {
  17. if (targetPermanent.TopCard.CardTraits.Contains("Light Fang"))
  18. {
  19. return true;
  20. }
  21. if (targetPermanent.TopCard.CardTraits.Contains("LightFang"))
  22. {
  23. return true;
  24. }
  25. if (targetPermanent.TopCard.CardTraits.Contains("Night Claw"))
  26. {
  27. return true;
  28. }
  29. if (targetPermanent.TopCard.CardTraits.Contains("NightClaw"))
  30. {
  31. return true;
  32. }
  33. }
  34. return false;
  35. }
  36. cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 0, ignoreDigivolutionRequirement: false, card: card, condition: null));
  37. }
  38. #endregion
  39. #region On Play
  40. if (timing == EffectTiming.OnEnterFieldAnyone)
  41. {
  42. ActivateClass activateClass = new ActivateClass();
  43. activateClass.SetUpICardEffect("Reveal the top 3 cards of deck", CanUseCondition, card);
  44. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  45. cardEffects.Add(activateClass);
  46. string EffectDiscription()
  47. {
  48. return "[On Play] Reveal the top 3 cards of your deck. Add 1 card with the [Light Fang] trait and 1 card with the [Night Claw] trait or 2 colors among them to the hand. Return the rest to the bottom of the deck.";
  49. }
  50. bool NightClawCondition(CardSource cardSource)
  51. {
  52. if (cardSource.CardTraits.Contains("Night Claw"))
  53. {
  54. return true;
  55. }
  56. if (cardSource.CardTraits.Contains("NightClaw"))
  57. {
  58. return true;
  59. }
  60. if (cardSource.CardColors.Count == 2)
  61. {
  62. return true;
  63. }
  64. return false;
  65. }
  66. bool LightFangCondition(CardSource cardSource)
  67. {
  68. if (cardSource.CardTraits.Contains("Light Fang"))
  69. {
  70. return true;
  71. }
  72. if (cardSource.CardTraits.Contains("LightFang"))
  73. {
  74. return true;
  75. }
  76. return false;
  77. }
  78. bool CanUseCondition(Hashtable hashtable)
  79. {
  80. return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  81. }
  82. bool CanActivateCondition(Hashtable hashtable)
  83. {
  84. if (CardEffectCommons.IsExistOnBattleArea(card))
  85. {
  86. if (card.Owner.LibraryCards.Count >= 1)
  87. {
  88. return true;
  89. }
  90. }
  91. return false;
  92. }
  93. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  94. {
  95. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
  96. revealCount: 3,
  97. simplifiedSelectCardConditions:
  98. new SimplifiedSelectCardConditionClass[]
  99. {
  100. new SimplifiedSelectCardConditionClass(
  101. canTargetCondition:LightFangCondition,
  102. message: "Select 1 card with the [Light Fang] trait.",
  103. mode: SelectCardEffect.Mode.AddHand,
  104. maxCount: 1,
  105. selectCardCoroutine: null),
  106. new SimplifiedSelectCardConditionClass(
  107. canTargetCondition:NightClawCondition,
  108. message: "Select 1 card with the [Night Claw] trait or 2 colors.",
  109. mode: SelectCardEffect.Mode.AddHand,
  110. maxCount: 1,
  111. selectCardCoroutine: null),
  112. },
  113. remainingCardsPlace: RemainingCardsPlace.DeckBottom,
  114. activateClass: activateClass
  115. ));
  116. }
  117. }
  118. #endregion
  119. #region Inherit
  120. if (timing == EffectTiming.None)
  121. {
  122. bool CardCondition(CardSource cardSource)
  123. {
  124. return cardSource.Owner == card.Owner.Enemy;
  125. }
  126. bool Condition()
  127. {
  128. if (CardEffectCommons.IsExistOnBattleArea(card))
  129. {
  130. if (CardEffectCommons.IsOwnerTurn(card))
  131. {
  132. return true;
  133. }
  134. }
  135. return false;
  136. }
  137. cardEffects.Add(CardEffectFactory.ChangeSecurityDigimonCardDPStaticEffect(
  138. cardCondition: CardCondition,
  139. changeValue: -3000,
  140. isInheritedEffect: true,
  141. card: card,
  142. condition: Condition,
  143. effectName: "Opponent's Security Digimon gains DP -3000"));
  144. }
  145. #endregion
  146. return cardEffects;
  147. }
  148. }
  149. }