BT16_032.cs 3.1 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace DCGO.CardEffects.BT16
  5. {
  6. public class BT16_032 : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. #region Collision and Armor Purge
  12. if (timing == EffectTiming.OnCounterTiming)
  13. {
  14. cardEffects.Add(CardEffectFactory.CollisionSelfStaticEffect(false, card, null));
  15. }
  16. if (timing == EffectTiming.WhenPermanentWouldBeDeleted)
  17. {
  18. cardEffects.Add(CardEffectFactory.ArmorPurgeEffect(card: card));
  19. }
  20. #endregion
  21. #region All Turns
  22. if (timing == EffectTiming.OnAttackTargetChanged)
  23. {
  24. ActivateClass activateClass = new ActivateClass();
  25. activateClass.SetUpICardEffect("End an attack when an attack target is switched.", CanUseCondition, card);
  26. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, true, EffectDiscription());
  27. activateClass.SetHashString("StopAttack_BT16-032");
  28. cardEffects.Add(activateClass);
  29. string EffectDiscription()
  30. {
  31. return "[All Turns][Once Per Turn] When an attack target is switched, you may end the attack.";
  32. }
  33. bool CanUseCondition(Hashtable hashtable)
  34. {
  35. if (CardEffectCommons.IsExistOnBattleArea(card))
  36. {
  37. if (CardEffectCommons.CanTriggerOnPermanentAttackTargetSwitch(hashtable, permanent => true))
  38. {
  39. return true;
  40. }
  41. }
  42. return false;
  43. }
  44. bool CanActivateCondition(Hashtable hashtable)
  45. {
  46. if (CardEffectCommons.IsExistOnBattleArea(card))
  47. {
  48. return true;
  49. }
  50. return false;
  51. }
  52. IEnumerator ActivateCoroutine(Hashtable hashtable)
  53. {
  54. yield return ContinuousController.instance.StartCoroutine(GManager.instance.attackProcess.EndAttack());
  55. }
  56. }
  57. #endregion
  58. #region Digivolve Condition
  59. if (timing == EffectTiming.None)
  60. {
  61. static bool PermanentCondition(Permanent targetPermanent)
  62. {
  63. if (targetPermanent.TopCard.CardNames.Contains("Armadillomon"))
  64. {
  65. return true;
  66. }
  67. return false;
  68. }
  69. cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 2, ignoreDigivolutionRequirement: false, card: card, condition: null));
  70. }
  71. #endregion
  72. return cardEffects;
  73. }
  74. }
  75. }