BT17_083.cs 2.9 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. namespace DCGO.CardEffects.BT17
  4. {
  5. public class BT17_083 : CEntity_Effect
  6. {
  7. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  8. {
  9. List<ICardEffect> cardEffects = new List<ICardEffect>();
  10. #region Security Effect
  11. if (timing == EffectTiming.SecuritySkill)
  12. {
  13. cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card));
  14. }
  15. #endregion
  16. #region Start of Your Turn
  17. if (timing == EffectTiming.OnStartTurn)
  18. {
  19. cardEffects.Add(CardEffectFactory.SetMemoryTo3TamerEffect(card));
  20. }
  21. #endregion
  22. #region Your Turn
  23. if (timing == EffectTiming.OnAddHand)
  24. {
  25. ActivateClass activateClass = new ActivateClass();
  26. activateClass.SetUpICardEffect("Gain 1 Memory and Jamming", CanUseCondition, card);
  27. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
  28. activateClass.SetIsInheritedEffect(true);
  29. activateClass.SetHashString("Gain1MemoryJamming_BT17_083");
  30. cardEffects.Add(activateClass);
  31. string EffectDiscription()
  32. {
  33. return
  34. "[Your Turn] [Once Per Turn] When an effect adds cards to your hand, gain 1 memory. Then, this Digimon gains [Jamming] for the turn.";
  35. }
  36. bool CanUseCondition(Hashtable hashtable)
  37. {
  38. if (CardEffectCommons.IsExistOnBattleArea(card))
  39. {
  40. if (CardEffectCommons.IsOwnerTurn(card))
  41. {
  42. return CardEffectCommons.CanTriggerWhenAddHand(hashtable,
  43. player => player == card.Owner,
  44. cardEffect => cardEffect != null);
  45. }
  46. }
  47. return false;
  48. }
  49. bool CanActivateCondition(Hashtable hashtable)
  50. {
  51. return CardEffectCommons.IsExistOnBattleArea(card);
  52. }
  53. IEnumerator ActivateCoroutine(Hashtable hashtable)
  54. {
  55. yield return ContinuousController.instance.StartCoroutine(
  56. card.Owner.AddMemory(1, activateClass));
  57. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainJamming(
  58. targetPermanent: card.PermanentOfThisCard(), effectDuration: EffectDuration.UntilEachTurnEnd,
  59. activateClass: activateClass));
  60. }
  61. }
  62. #endregion
  63. return cardEffects;
  64. }
  65. }
  66. }