BT17_094.cs 17 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System;
  4. using System.Linq;
  5. namespace DCGO.CardEffects.BT17
  6. {
  7. public class BT17_094 : CEntity_Effect
  8. {
  9. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  10. {
  11. List<ICardEffect> cardEffects = new List<ICardEffect>();
  12. #region Ignore color requirements
  13. if (timing == EffectTiming.None)
  14. {
  15. IgnoreColorConditionClass ignoreColorConditionClass = new IgnoreColorConditionClass();
  16. ignoreColorConditionClass.SetUpICardEffect("Ignore color requirements", CanUseCondition, card);
  17. ignoreColorConditionClass.SetUpIgnoreColorConditionClass(cardCondition: CardCondition);
  18. cardEffects.Add(ignoreColorConditionClass);
  19. bool CanUseCondition(Hashtable hashtable)
  20. {
  21. return CardEffectCommons.HasMatchConditionOwnersPermanent(card,
  22. permanent =>
  23. permanent.IsTamer ||
  24. permanent.TopCard.ContainsTraits("Hybrid"));
  25. }
  26. bool CardCondition(CardSource cardSource)
  27. {
  28. return cardSource == card;
  29. }
  30. }
  31. #endregion
  32. #region Main Effect
  33. if (timing == EffectTiming.OptionSkill)
  34. {
  35. ActivateClass activateClass = new ActivateClass();
  36. activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
  37. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription());
  38. cardEffects.Add(activateClass);
  39. string EffectDescription()
  40. {
  41. return
  42. "[Main] You may return 1 Digimon card with the [Hybrid] trait or [Ten Warriors] trait from your trash to the hand. Then, you may play 1 Digimon card with the [Ten Warriors] trait or 1 Tamer card with inherited effects from your hand with the play cost reduced by 4.";
  43. }
  44. bool CanUseCondition(Hashtable hashtable)
  45. {
  46. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  47. }
  48. bool CanSelectTrashCardCondition(CardSource cardSource)
  49. {
  50. return cardSource.IsDigimon && (cardSource.ContainsTraits("Hybrid") ||
  51. cardSource.ContainsTraits("Ten Warriors") ||
  52. cardSource.ContainsTraits("TenWarriors"));
  53. }
  54. bool CanSelectHandCardCondition(CardSource cardSource)
  55. {
  56. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  57. {
  58. if (cardSource.IsDigimon)
  59. {
  60. if(cardSource.ContainsTraits("Ten Warriors"))
  61. return true;
  62. }
  63. if (cardSource.IsTamer)
  64. {
  65. if (cardSource.HasInheritedEffect)
  66. return true;
  67. }
  68. }
  69. return false;
  70. }
  71. IEnumerator ActivateCoroutine(Hashtable hashtable)
  72. {
  73. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectTrashCardCondition))
  74. {
  75. int maxCount = Math.Min(1, card.Owner.TrashCards.Count(CanSelectTrashCardCondition));
  76. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  77. selectCardEffect.SetUp(
  78. canTargetCondition: CanSelectTrashCardCondition,
  79. canTargetCondition_ByPreSelecetedList: null,
  80. canEndSelectCondition: null,
  81. canNoSelect: () => true,
  82. selectCardCoroutine: null,
  83. afterSelectCardCoroutine: null,
  84. message: "Select 1 Digimon card with the Hybrid or Ten Warriors trait to add to your hand.",
  85. maxCount: maxCount,
  86. canEndNotMax: false,
  87. isShowOpponent: true,
  88. mode: SelectCardEffect.Mode.AddHand,
  89. root: SelectCardEffect.Root.Trash,
  90. customRootCardList: null,
  91. canLookReverseCard: true,
  92. selectPlayer: card.Owner,
  93. cardEffect: activateClass);
  94. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  95. }
  96. #region Reduce Play Cost
  97. ChangeCostClass changeCostClass = new ChangeCostClass();
  98. changeCostClass.SetUpICardEffect($"Play Cost -4", _ => true, card);
  99. changeCostClass.SetUpChangeCostClass(changeCostFunc: ChangeCost, cardSourceCondition: CardSourceCondition,
  100. rootCondition: RootCondition, isUpDown: () => true, isCheckAvailability: () => false,
  101. isChangePayingCost: () => true);
  102. Func<EffectTiming, ICardEffect> getCardEffect = GetCardEffect;
  103. card.Owner.UntilCalculateFixedCostEffect.Add(getCardEffect);
  104. ICardEffect GetCardEffect(EffectTiming rcTiming)
  105. {
  106. if (rcTiming == EffectTiming.None)
  107. {
  108. return changeCostClass;
  109. }
  110. return null;
  111. }
  112. int ChangeCost(CardSource cardSource, int cost, SelectCardEffect.Root root, List<Permanent> targetPermanents)
  113. {
  114. if (CardSourceCondition(cardSource))
  115. {
  116. if (RootCondition(root))
  117. {
  118. if (PermanentsCondition(targetPermanents))
  119. {
  120. cost -= 4;
  121. }
  122. }
  123. }
  124. return cost;
  125. }
  126. bool PermanentsCondition(List<Permanent> targetPermanents)
  127. {
  128. if (targetPermanents == null)
  129. {
  130. return true;
  131. }
  132. return targetPermanents.Count((targetPermanent) => targetPermanent != null) == 0;
  133. }
  134. bool CardSourceCondition(CardSource cardSource)
  135. {
  136. if (cardSource.HasPlayCost)
  137. {
  138. return CanSelectHandCardCondition(cardSource);
  139. }
  140. return false;
  141. }
  142. bool RootCondition(SelectCardEffect.Root root)
  143. {
  144. return true;
  145. }
  146. #endregion
  147. if (card.Owner.HandCards.Count(CanSelectHandCardCondition) >= 1)
  148. {
  149. List<CardSource> selectedCards = new List<CardSource>();
  150. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  151. selectHandEffect.SetUp(
  152. selectPlayer: card.Owner,
  153. canTargetCondition: CanSelectHandCardCondition,
  154. canTargetCondition_ByPreSelecetedList: null,
  155. canEndSelectCondition: null,
  156. maxCount: 1,
  157. canNoSelect: true,
  158. canEndNotMax: false,
  159. isShowOpponent: true,
  160. selectCardCoroutine: SelectCardCoroutine,
  161. afterSelectCardCoroutine: null,
  162. mode: SelectHandEffect.Mode.Custom,
  163. cardEffect: activateClass);
  164. selectHandEffect.SetUpCustomMessage("Select 1 card to play.",
  165. "The opponent is selecting 1 card to play.");
  166. selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
  167. yield return StartCoroutine(selectHandEffect.Activate());
  168. IEnumerator SelectCardCoroutine(CardSource cardSource)
  169. {
  170. selectedCards.Add(cardSource);
  171. yield return null;
  172. }
  173. yield return ContinuousController.instance.StartCoroutine(
  174. CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass,
  175. payCost: true, isTapped: false, root: SelectCardEffect.Root.Hand, activateETB: true));
  176. }
  177. #region Remove Reduce Cost effect
  178. card.Owner.UntilCalculateFixedCostEffect.Remove(getCardEffect);
  179. #endregion
  180. }
  181. }
  182. #endregion
  183. #region Security Effect
  184. if (timing == EffectTiming.SecuritySkill)
  185. {
  186. ActivateClass activateClass = new ActivateClass();
  187. activateClass.SetUpICardEffect($"Play 1 Tamer card with an inherited effect from hand or trash and add this card to hand",
  188. CanUseCondition, card);
  189. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription());
  190. activateClass.SetIsSecurityEffect(true);
  191. cardEffects.Add(activateClass);
  192. string EffectDescription()
  193. {
  194. return
  195. "[Security] You may play 1 Tamer card with an inherited effect from your hand or trash without paying the cost. Then, add this card to the hand.";
  196. }
  197. bool CanUseCondition(Hashtable hashtable)
  198. {
  199. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  200. }
  201. bool CanSelectCardCondition(CardSource cardSource)
  202. {
  203. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  204. {
  205. return cardSource.IsTamer && cardSource.HasInheritedEffect;
  206. }
  207. return false;
  208. }
  209. IEnumerator ActivateCoroutine(Hashtable hashtable)
  210. {
  211. bool canSelectHand = card.Owner.HandCards.Count(CanSelectCardCondition) >= 1;
  212. bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition);
  213. if (canSelectHand || canSelectTrash)
  214. {
  215. if (canSelectHand && canSelectTrash)
  216. {
  217. List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>
  218. {
  219. new(message: "From hand", value: true, spriteIndex: 0),
  220. new(message: "From trash", value: false, spriteIndex: 1),
  221. };
  222. string selectPlayerMessage = "From which area do you play a card?";
  223. string notSelectPlayerMessage = "The opponent is choosing from which area to play a card.";
  224. GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements,
  225. selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage,
  226. notSelectPlayerMessage: notSelectPlayerMessage);
  227. }
  228. else
  229. {
  230. GManager.instance.userSelectionManager.SetBool(canSelectHand);
  231. }
  232. yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager
  233. .WaitForEndSelect());
  234. bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue;
  235. List<CardSource> selectedCards = new List<CardSource>();
  236. IEnumerator SelectCardCoroutine(CardSource cardSource)
  237. {
  238. selectedCards.Add(cardSource);
  239. yield return null;
  240. }
  241. if (fromHand)
  242. {
  243. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  244. selectHandEffect.SetUp(
  245. selectPlayer: card.Owner,
  246. canTargetCondition: CanSelectCardCondition,
  247. canTargetCondition_ByPreSelecetedList: null,
  248. canEndSelectCondition: null,
  249. maxCount: 1,
  250. canNoSelect: true,
  251. canEndNotMax: false,
  252. isShowOpponent: true,
  253. selectCardCoroutine: SelectCardCoroutine,
  254. afterSelectCardCoroutine: null,
  255. mode: SelectHandEffect.Mode.Custom,
  256. cardEffect: activateClass);
  257. selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  258. selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
  259. yield return StartCoroutine(selectHandEffect.Activate());
  260. }
  261. else
  262. {
  263. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  264. selectCardEffect.SetUp(
  265. canTargetCondition: CanSelectCardCondition,
  266. canTargetCondition_ByPreSelecetedList: null,
  267. canEndSelectCondition: null,
  268. canNoSelect: () => true,
  269. selectCardCoroutine: SelectCardCoroutine,
  270. afterSelectCardCoroutine: null,
  271. message: "Select 1 card to play.",
  272. maxCount: 1,
  273. canEndNotMax: false,
  274. isShowOpponent: true,
  275. mode: SelectCardEffect.Mode.Custom,
  276. root: SelectCardEffect.Root.Trash,
  277. customRootCardList: null,
  278. canLookReverseCard: true,
  279. selectPlayer: card.Owner,
  280. cardEffect: activateClass);
  281. selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  282. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  283. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  284. }
  285. SelectCardEffect.Root root = SelectCardEffect.Root.Hand;
  286. if (!fromHand)
  287. {
  288. root = SelectCardEffect.Root.Trash;
  289. }
  290. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
  291. cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: root,
  292. activateETB: true));
  293. }
  294. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.AddThisCardToHand(card, activateClass));
  295. }
  296. }
  297. #endregion
  298. return cardEffects;
  299. }
  300. }
  301. }