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- using System.Collections;
- using System.Collections.Generic;
- namespace DCGO.CardEffects.BT18
- {
- public class BT18_004 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- if (timing == EffectTiming.OnStartMainPhase)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Place 1 [Royal Base] trait Digimon face up as bottom security, add top security to hand", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
- activateClass.SetIsInheritedEffect(true);
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Start of Your Main Phase] By placing 1 Digimon card with the [Royal Base] trait in your hand face up as your bottom security card, add your top security card to the hand.";
- }
- bool IsRoyalBaseDigimon(CardSource card)
- {
- return card.IsDigimon &&
- card.EqualsTraits("Royal Base");
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsOwnerTurn(card) &&
- CardEffectCommons.IsExistOnBattleAreaDigimon(card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
- && CardEffectCommons.HasMatchConditionOwnersHand(card,IsRoyalBaseDigimon)
- && card.Owner.CanAddSecurity(activateClass);
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- bool cardAdded = false;
- SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
- selectHandEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: IsRoyalBaseDigimon,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: 1,
- canNoSelect: true,
- canEndNotMax: false,
- isShowOpponent: true,
- selectCardCoroutine: CardSelected,
- afterSelectCardCoroutine: null,
- mode: SelectHandEffect.Mode.PutSecurityBottom,
- cardEffect: activateClass);
- selectHandEffect.SetIsFaceup();
- yield return StartCoroutine(selectHandEffect.Activate());
- IEnumerator CardSelected(CardSource cardSource)
- {
- if (cardSource != null)
- cardAdded = true;
- yield return null;
- }
- if (cardAdded)
- {
- CardSource topCard = card.Owner.SecurityCards[0];
- yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddHandCards(new List<CardSource>() { topCard }, false, activateClass));
- yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity(
- player: card.Owner,
- refSkillInfos: ref ContinuousController.instance.nullSkillInfos,
- activateClass).ReduceSecurity());
- }
- }
- }
- return cardEffects;
- }
- }
- }
|