BT18_004.cs 3.9 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. namespace DCGO.CardEffects.BT18
  4. {
  5. public class BT18_004 : CEntity_Effect
  6. {
  7. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  8. {
  9. List<ICardEffect> cardEffects = new List<ICardEffect>();
  10. if (timing == EffectTiming.OnStartMainPhase)
  11. {
  12. ActivateClass activateClass = new ActivateClass();
  13. activateClass.SetUpICardEffect("Place 1 [Royal Base] trait Digimon face up as bottom security, add top security to hand", CanUseCondition, card);
  14. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  15. activateClass.SetIsInheritedEffect(true);
  16. cardEffects.Add(activateClass);
  17. string EffectDiscription()
  18. {
  19. return "[Start of Your Main Phase] By placing 1 Digimon card with the [Royal Base] trait in your hand face up as your bottom security card, add your top security card to the hand.";
  20. }
  21. bool IsRoyalBaseDigimon(CardSource card)
  22. {
  23. return card.IsDigimon &&
  24. card.EqualsTraits("Royal Base");
  25. }
  26. bool CanUseCondition(Hashtable hashtable)
  27. {
  28. return CardEffectCommons.IsOwnerTurn(card) &&
  29. CardEffectCommons.IsExistOnBattleAreaDigimon(card);
  30. }
  31. bool CanActivateCondition(Hashtable hashtable)
  32. {
  33. return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
  34. && CardEffectCommons.HasMatchConditionOwnersHand(card,IsRoyalBaseDigimon)
  35. && card.Owner.CanAddSecurity(activateClass);
  36. }
  37. IEnumerator ActivateCoroutine(Hashtable hashtable)
  38. {
  39. bool cardAdded = false;
  40. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  41. selectHandEffect.SetUp(
  42. selectPlayer: card.Owner,
  43. canTargetCondition: IsRoyalBaseDigimon,
  44. canTargetCondition_ByPreSelecetedList: null,
  45. canEndSelectCondition: null,
  46. maxCount: 1,
  47. canNoSelect: true,
  48. canEndNotMax: false,
  49. isShowOpponent: true,
  50. selectCardCoroutine: CardSelected,
  51. afterSelectCardCoroutine: null,
  52. mode: SelectHandEffect.Mode.PutSecurityBottom,
  53. cardEffect: activateClass);
  54. selectHandEffect.SetIsFaceup();
  55. yield return StartCoroutine(selectHandEffect.Activate());
  56. IEnumerator CardSelected(CardSource cardSource)
  57. {
  58. if (cardSource != null)
  59. cardAdded = true;
  60. yield return null;
  61. }
  62. if (cardAdded)
  63. {
  64. CardSource topCard = card.Owner.SecurityCards[0];
  65. yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddHandCards(new List<CardSource>() { topCard }, false, activateClass));
  66. yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity(
  67. player: card.Owner,
  68. refSkillInfos: ref ContinuousController.instance.nullSkillInfos,
  69. activateClass).ReduceSecurity());
  70. }
  71. }
  72. }
  73. return cardEffects;
  74. }
  75. }
  76. }