BT18_011.cs 5.5 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. namespace DCGO.CardEffects.BT18
  4. {
  5. public class BT18_011 : CEntity_Effect
  6. {
  7. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  8. {
  9. List<ICardEffect> cardEffects = new List<ICardEffect>();
  10. #region Alternate Digivolution
  11. // Any red or purple tamer
  12. if (timing == EffectTiming.None)
  13. {
  14. bool PermanentCondition(Permanent targetPermanent)
  15. {
  16. return targetPermanent.IsTamer && (targetPermanent.TopCard.CardColors.Contains(CardColor.Red) ||
  17. targetPermanent.TopCard.CardColors.Contains(CardColor.Purple));
  18. }
  19. cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(
  20. permanentCondition: PermanentCondition, digivolutionCost: 3, ignoreDigivolutionRequirement: false,
  21. card: card, condition: null));
  22. }
  23. // Takuya Kanbara
  24. if (timing == EffectTiming.None)
  25. {
  26. bool Condition()
  27. {
  28. return true;
  29. }
  30. bool PermanentCondition(Permanent targetPermanent)
  31. {
  32. return targetPermanent.TopCard.EqualsCardName("Takuya Kanbara");
  33. }
  34. cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(
  35. permanentCondition: PermanentCondition, digivolutionCost: 2, ignoreDigivolutionRequirement: false,
  36. card: card, condition: Condition));
  37. }
  38. // BurningGreymon
  39. if (timing == EffectTiming.None)
  40. {
  41. bool PermanentCondition(Permanent targetPermanent)
  42. {
  43. return targetPermanent.TopCard.EqualsCardName("BurningGreymon");
  44. }
  45. cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(
  46. permanentCondition: PermanentCondition, digivolutionCost: 0, ignoreDigivolutionRequirement: false,
  47. card: card, condition: null));
  48. }
  49. #endregion
  50. #region When Digivolving
  51. if (timing == EffectTiming.OnEnterFieldAnyone)
  52. {
  53. ActivateClass activateClass = new ActivateClass();
  54. activateClass.SetUpICardEffect("Return 1 card from trash to hand", CanUseCondition, card);
  55. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription());
  56. cardEffects.Add(activateClass);
  57. string EffectDescription()
  58. {
  59. return
  60. "[When Digivolving] You may return 1 card with the [Hybrid]/[Ten Warriors] trait or 1 Tamer card with inherited effects from your trash to the hand.";
  61. }
  62. bool CanUseCondition(Hashtable hashtable)
  63. {
  64. return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
  65. }
  66. bool CanSelectCardCondition(CardSource cardSource)
  67. {
  68. return cardSource && cardSource.Owner == card.Owner &&
  69. (cardSource.HasHybridTenWarriorsTraits || (cardSource.IsTamer && cardSource.HasInheritedEffect));
  70. }
  71. bool CanActivateCondition(Hashtable hashtable)
  72. {
  73. return CardEffectCommons.IsExistOnBattleAreaDigimon(card) &&
  74. CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition);
  75. }
  76. IEnumerator ActivateCoroutine(Hashtable hashtable)
  77. {
  78. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  79. selectCardEffect.SetUp(
  80. canTargetCondition: CanSelectCardCondition,
  81. canTargetCondition_ByPreSelecetedList: null,
  82. canEndSelectCondition: null,
  83. canNoSelect: () => true,
  84. selectCardCoroutine: null,
  85. afterSelectCardCoroutine: null,
  86. message: "Select 1 card to add to your hand.",
  87. maxCount: 1,
  88. canEndNotMax: false,
  89. isShowOpponent: true,
  90. mode: SelectCardEffect.Mode.AddHand,
  91. root: SelectCardEffect.Root.Trash,
  92. customRootCardList: null,
  93. canLookReverseCard: true,
  94. selectPlayer: card.Owner,
  95. cardEffect: activateClass);
  96. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  97. }
  98. }
  99. #endregion
  100. #region Your Turn - ESS
  101. if (timing == EffectTiming.None)
  102. {
  103. bool Condition()
  104. {
  105. return CardEffectCommons.IsExistOnBattleArea(card) &&
  106. CardEffectCommons.IsOwnerTurn(card);
  107. }
  108. cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect(changeValue: 2000, isInheritedEffect: true,
  109. card: card, condition: Condition));
  110. }
  111. #endregion
  112. return cardEffects;
  113. }
  114. }
  115. }