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- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- using System;
- namespace DCGO.CardEffects.BT19
- {
- public class BT19_089 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- #region Ignore Color Requirements
- if (timing == EffectTiming.None)
- {
- IgnoreColorConditionClass ignoreColorConditionClass = new IgnoreColorConditionClass();
- ignoreColorConditionClass.SetUpICardEffect("Ignore color requirements", CanUseCondition, card);
- ignoreColorConditionClass.SetUpIgnoreColorConditionClass(cardCondition: CardCondition);
- cardEffects.Add(ignoreColorConditionClass);
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.HasMatchConditionOpponentsPermanent(card, (permanent) =>
- (permanent.IsDigimon || permanent.IsTamer) &&
- permanent.TopCard.CardColors.Contains(CardColor.White));
- }
- bool CardCondition(CardSource cardSource)
- {
- return (cardSource == card);
- }
- }
- #endregion
- #region Main
- if (timing == EffectTiming.OptionSkill)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("This Digimon becomes immune to opponent's options, and can't be DP reduced", CanUseCondition, card);
- activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Main] Until the end of your opponent's turn, 1 of your Digimon isn't affected by the effects of your opponent's Option cards and it can't have its DP reduced.";
- }
- bool CanSelectDigimonCondition(Permanent permanent)
- {
- return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card);
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- Permanent selectedPermanent = null;
- if (CardEffectCommons.HasMatchConditionPermanent(CanSelectDigimonCondition))
- {
- int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectDigimonCondition));
- SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
- selectPermanentEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanSelectDigimonCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: maxCount,
- canNoSelect: false,
- canEndNotMax: false,
- selectPermanentCoroutine: SelectPermanentCoroutine,
- afterSelectPermanentCoroutine: null,
- mode: SelectPermanentEffect.Mode.Custom,
- cardEffect: activateClass);
- selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will gain effect.", "The opponent is selecting 1 Digimon that will gain effect.");
- yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
- IEnumerator SelectPermanentCoroutine(Permanent permanent)
- {
- selectedPermanent = permanent;
- yield return null;
- }
- if (selectedPermanent != null)
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainImmuneFromDPMinus(
- targetPermanent: selectedPermanent,
- cardEffectCondition: SkillCondition,
- effectDuration: EffectDuration.UntilOpponentTurnEnd,
- activateClass: activateClass,
- effectName: "Can't have DP reduced"));
- CanNotAffectedClass canNotAffectedClass = new CanNotAffectedClass();
- canNotAffectedClass.SetUpICardEffect("Isn't affected by opponent's option effects", CanUseCondition1, card);
- canNotAffectedClass.SetUpCanNotAffectedClass(CardCondition: CardCondition, SkillCondition: SkillCondition);
- selectedPermanent.UntilOpponentTurnEndEffects.Add((_timing) => canNotAffectedClass);
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().CreateBuffEffect(selectedPermanent));
- bool CanUseCondition1(Hashtable hashtable)
- {
- return CardEffectCommons.IsPermanentExistsOnBattleArea(selectedPermanent);
- }
- bool CardCondition(CardSource cardSource)
- {
- if (CardEffectCommons.IsPermanentExistsOnBattleArea(selectedPermanent))
- {
- if (cardSource == selectedPermanent.TopCard)
- {
- return true;
- }
- }
- return false;
- }
- bool SkillCondition(ICardEffect cardEffect)
- {
- if (cardEffect != null)
- {
- if (cardEffect.EffectSourceCard != null)
- {
- if (cardEffect.EffectSourceCard.Owner == card.Owner.Enemy)
- {
- if (!cardEffect.IsDigimonEffect && !cardEffect.IsTamerEffect)
- {
- return true;
- }
- }
- }
- }
- return false;
- }
- }
- }
- }
- }
- #endregion
- #region Security
- if (timing == EffectTiming.SecuritySkill)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect($"Add this card to hand", CanUseCondition, card);
- activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
- activateClass.SetIsSecurityEffect(true);
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Security] Add this card to the hand.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.AddThisCardToHand(card, activateClass));
- }
- }
- #endregion
- return cardEffects;
- }
- }
- }
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