BT19_029.cs 5.2 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. namespace DCGO.CardEffects.BT19
  4. {
  5. public class BT19_029 : CEntity_Effect
  6. {
  7. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  8. {
  9. List<ICardEffect> cardEffects = new List<ICardEffect>();
  10. #region On Play
  11. if (timing == EffectTiming.OnEnterFieldAnyone)
  12. {
  13. ActivateClass activateClass = new ActivateClass();
  14. activateClass.SetUpICardEffect("Trash your top security to gain 1 memory", CanUseCondition, card);
  15. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  16. cardEffects.Add(activateClass);
  17. string EffectDiscription()
  18. {
  19. return "[On Play] By trashing your top security card, gain 1 memory.";
  20. }
  21. bool CanUseCondition(Hashtable hashtable)
  22. {
  23. return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  24. }
  25. bool CanActivateCondition(Hashtable hashtable)
  26. {
  27. if (CardEffectCommons.IsExistOnBattleAreaDigimon(card))
  28. {
  29. if (card.Owner.SecurityCards.Count >= 1)
  30. {
  31. if (card.Owner.CanAddMemory(activateClass))
  32. {
  33. return true;
  34. }
  35. }
  36. }
  37. return false;
  38. }
  39. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  40. {
  41. yield return ContinuousController.instance.StartCoroutine(new IDestroySecurity(
  42. player: card.Owner,
  43. destroySecurityCount: 1,
  44. cardEffect: activateClass,
  45. fromTop: true).DestroySecurity());
  46. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  47. }
  48. }
  49. #endregion
  50. #region Inherit
  51. if (timing == EffectTiming.WhenRemoveField)
  52. {
  53. ActivateClass activateClass = new ActivateClass();
  54. activateClass.SetUpICardEffect("Trash 1 security to prevent this Digimon from leaving Battle Area", CanUseCondition, card);
  55. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, true, EffectDiscription());
  56. activateClass.SetHashString("TrashSecurityToStay_Tapirmon_BT19_029");
  57. activateClass.SetIsInheritedEffect(true);
  58. cardEffects.Add(activateClass);
  59. string EffectDiscription()
  60. {
  61. return "[All Turns][Once Per Turn] When this yellow Digimon with the [Data] or [Witchelny] trait would leave the battle area by an opponent's effect, by trashing your top security card, it doesn't leave.";
  62. }
  63. bool CanUseCondition(Hashtable hashtable)
  64. {
  65. if (CardEffectCommons.IsExistOnBattleAreaDigimon(card))
  66. {
  67. if (CardEffectCommons.CanTriggerWhenRemoveField(hashtable, card))
  68. {
  69. if (CardEffectCommons.IsByEffect(hashtable, cardEffect => CardEffectCommons.IsOpponentEffect(cardEffect, card)))
  70. return true;
  71. }
  72. }
  73. return false;
  74. }
  75. bool CanActivateCondition(Hashtable hashtable)
  76. {
  77. if (CardEffectCommons.IsExistOnBattleAreaDigimon(card))
  78. {
  79. Permanent thisPermanent = card.PermanentOfThisCard();
  80. if (thisPermanent.TopCard.CardColors.Contains(CardColor.Yellow) && (thisPermanent.TopCard.EqualsTraits("Data") || thisPermanent.TopCard.EqualsTraits("Witchelny")))
  81. {
  82. if (card.Owner.SecurityCards.Count >= 1)
  83. return true;
  84. }
  85. }
  86. return false;
  87. }
  88. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  89. {
  90. yield return ContinuousController.instance.StartCoroutine(new IDestroySecurity(
  91. player: card.Owner,
  92. destroySecurityCount: 1,
  93. cardEffect: activateClass,
  94. fromTop: true).DestroySecurity());
  95. Permanent thisCardPermanent = card.PermanentOfThisCard();
  96. thisCardPermanent.willBeRemoveField = false;
  97. thisCardPermanent.HideDeleteEffect();
  98. thisCardPermanent.HideHandBounceEffect();
  99. thisCardPermanent.HideDeckBounceEffect();
  100. thisCardPermanent.HideWillRemoveFieldEffect();
  101. }
  102. }
  103. #endregion
  104. return cardEffects;
  105. }
  106. }
  107. }