BT2_062.cs 1.5 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT2_062 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.None)
  14. {
  15. bool Condition()
  16. {
  17. return CardEffectCommons.IsOwnerTurn(card) && CardEffectCommons.IsExistOnBattleArea(card);
  18. }
  19. bool PermanentCondition(Permanent targetPermanent)
  20. {
  21. return targetPermanent == card.PermanentOfThisCard();
  22. }
  23. bool CardSourceCondition(CardSource cardSource)
  24. {
  25. return cardSource.IsDigimon && cardSource.CardNames.Contains("Diaboromon") && cardSource.Owner.HandCards.Contains(cardSource);
  26. }
  27. bool RootCondition(SelectCardEffect.Root root)
  28. {
  29. return root == SelectCardEffect.Root.Hand;
  30. }
  31. cardEffects.Add(CardEffectFactory.ChangeDigivolutionCostStaticEffect(
  32. changeValue: -1,
  33. permanentCondition: PermanentCondition,
  34. cardCondition: CardSourceCondition,
  35. rootCondition: RootCondition,
  36. isInheritedEffect: false,
  37. card: card,
  38. condition: Condition,
  39. setFixedCost: false));
  40. }
  41. return cardEffects;
  42. }
  43. }