BT20_005.cs 2.1 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. namespace DCGO.CardEffects.BT20
  4. {
  5. public class BT20_005 : CEntity_Effect
  6. {
  7. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  8. {
  9. List<ICardEffect> cardEffects = new List<ICardEffect>();
  10. #region Your Turn - ESS
  11. if (timing == EffectTiming.OnSecurityCheck)
  12. {
  13. ActivateClass activateClass = new ActivateClass();
  14. activateClass.SetUpICardEffect("Gain <Jamming> for the turn", CanUseCondition, card);
  15. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  16. activateClass.SetIsInheritedEffect(true);
  17. cardEffects.Add(activateClass);
  18. string EffectDiscription()
  19. {
  20. return "[Your Turn] When this Digimon checks face-up security cards, it gains <Jamming> for the turn.";
  21. }
  22. bool CanUseCondition(Hashtable hashtable)
  23. {
  24. if (CardEffectCommons.CanTriggerOnAttack(hashtable, card))
  25. {
  26. if (CardEffectCommons.IsOwnerTurn(card))
  27. {
  28. if (!CardEffectCommons.GetCardFromHashtable(hashtable).IsFlipped)
  29. return true;
  30. }
  31. }
  32. return false;
  33. }
  34. bool CanActivateCondition(Hashtable hashtable)
  35. {
  36. return CardEffectCommons.IsExistOnBattleAreaDigimon(card);
  37. }
  38. IEnumerator ActivateCoroutine(Hashtable hashtable)
  39. {
  40. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainJamming(targetPermanent: card.PermanentOfThisCard(), effectDuration: EffectDuration.UntilEachTurnEnd, activateClass: activateClass));
  41. }
  42. }
  43. #endregion
  44. return cardEffects;
  45. }
  46. }
  47. }