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- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- namespace DCGO.CardEffects.BT20
- {
- public class BT20_052 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- #region Alternate Digivolution Requirement
- if (timing == EffectTiming.None)
- {
- static bool PermanentCondition(Permanent targetPermanent)
- {
- return targetPermanent.TopCard.HasLevel && targetPermanent.TopCard.IsLevel4 &&
- (targetPermanent.TopCard.EqualsTraits("Cyborg") || targetPermanent.TopCard.EqualsTraits("Machine"));
- }
- cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 3, ignoreDigivolutionRequirement: false, card: card, condition: null));
- }
- #endregion
- #region Security - End of Opponents Turn
- if (timing == EffectTiming.OnEndTurn)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Play this card", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "(Security) [End of Opponent's Turn] Play this card without paying the cost.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsOpponentTurn(card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistInSecurity(card) &&
- CardEffectCommons.CanPlayAsNewPermanent(card, false, activateClass,SelectCardEffect.Root.Security);
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: new List<CardSource>() { card }, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Security, activateETB: true));
- }
- }
- #endregion
- #region When Digivolving
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Flip security card face up", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[When Digivolving] Flip your opponent's top face-down security card face up.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleAreaDigimon(card) &&
- CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleAreaDigimon(card) &&
- card.Owner.Enemy.SecurityCards.Count(source => source.IsFlipped) > 0;
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- foreach (CardSource source in card.Owner.Enemy.SecurityCards)
- {
- if (!source.IsFlipped)
- continue;
- yield return ContinuousController.instance.StartCoroutine(new IFlipSecurity(source).FlipFaceUp());
- break;
- }
- yield return null;
- }
- }
- #endregion
- #region Your Turn
- if (timing == EffectTiming.OnSecurityCheck)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Place top card face up as bottom security", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Your Turn] When your Digimon check face-up security cards, you may place this Digimon's top stacked card face up as the bottom security card.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- if(CardEffectCommons.IsOwnerTurn(card))
- {
- if (!CardEffectCommons.GetCardFromHashtable(hashtable).IsFlipped)
- return true;
- }
- return false;
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleAreaDigimon(card) &&
- card.PermanentOfThisCard().DigivolutionCards.Count > 0;
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- // Place this card face up as the bottom security card
- if (card.Owner.CanAddSecurity(activateClass))
- {
- yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddSecurityCard(
- card, toTop: false, faceUp: true));
- }
- }
- }
- #endregion
- #region Your Turn - ESS
- if (timing == EffectTiming.None)
- {
- CanNotSwitchAttackTargetClass canNotSwitchAttackTargetClass = new CanNotSwitchAttackTargetClass();
- canNotSwitchAttackTargetClass.SetUpICardEffect("This Digimon's attack target can't be switched.", CanUseCondition, card);
- canNotSwitchAttackTargetClass.SetUpCanNotSwitchAttackTargetClass(PermanentCondition: PermanentCondition);
- canNotSwitchAttackTargetClass.SetIsInheritedEffect(true);
- cardEffects.Add(canNotSwitchAttackTargetClass);
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleAreaDigimon(card) &&
- CardEffectCommons.IsOwnerTurn(card);
- }
- bool PermanentCondition(Permanent permanent)
- {
- return permanent != null && permanent.TopCard && permanent == card.PermanentOfThisCard();
- }
- }
- #endregion
- return cardEffects;
- }
- }
- }
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