BT20_052.cs 7.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. namespace DCGO.CardEffects.BT20
  5. {
  6. public class BT20_052 : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. #region Alternate Digivolution Requirement
  12. if (timing == EffectTiming.None)
  13. {
  14. static bool PermanentCondition(Permanent targetPermanent)
  15. {
  16. return targetPermanent.TopCard.HasLevel && targetPermanent.TopCard.IsLevel4 &&
  17. (targetPermanent.TopCard.EqualsTraits("Cyborg") || targetPermanent.TopCard.EqualsTraits("Machine"));
  18. }
  19. cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 3, ignoreDigivolutionRequirement: false, card: card, condition: null));
  20. }
  21. #endregion
  22. #region Security - End of Opponents Turn
  23. if (timing == EffectTiming.OnEndTurn)
  24. {
  25. ActivateClass activateClass = new ActivateClass();
  26. activateClass.SetUpICardEffect("Play this card", CanUseCondition, card);
  27. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  28. cardEffects.Add(activateClass);
  29. string EffectDiscription()
  30. {
  31. return "(Security) [End of Opponent's Turn] Play this card without paying the cost.";
  32. }
  33. bool CanUseCondition(Hashtable hashtable)
  34. {
  35. return CardEffectCommons.IsOpponentTurn(card);
  36. }
  37. bool CanActivateCondition(Hashtable hashtable)
  38. {
  39. return CardEffectCommons.IsExistInSecurity(card) &&
  40. CardEffectCommons.CanPlayAsNewPermanent(card, false, activateClass,SelectCardEffect.Root.Security);
  41. }
  42. IEnumerator ActivateCoroutine(Hashtable hashtable)
  43. {
  44. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: new List<CardSource>() { card }, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Security, activateETB: true));
  45. }
  46. }
  47. #endregion
  48. #region When Digivolving
  49. if (timing == EffectTiming.OnEnterFieldAnyone)
  50. {
  51. ActivateClass activateClass = new ActivateClass();
  52. activateClass.SetUpICardEffect("Flip security card face up", CanUseCondition, card);
  53. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  54. cardEffects.Add(activateClass);
  55. string EffectDiscription()
  56. {
  57. return "[When Digivolving] Flip your opponent's top face-down security card face up.";
  58. }
  59. bool CanUseCondition(Hashtable hashtable)
  60. {
  61. return CardEffectCommons.IsExistOnBattleAreaDigimon(card) &&
  62. CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
  63. }
  64. bool CanActivateCondition(Hashtable hashtable)
  65. {
  66. return CardEffectCommons.IsExistOnBattleAreaDigimon(card) &&
  67. card.Owner.Enemy.SecurityCards.Count(source => source.IsFlipped) > 0;
  68. }
  69. IEnumerator ActivateCoroutine(Hashtable hashtable)
  70. {
  71. foreach (CardSource source in card.Owner.Enemy.SecurityCards)
  72. {
  73. if (!source.IsFlipped)
  74. continue;
  75. yield return ContinuousController.instance.StartCoroutine(new IFlipSecurity(source).FlipFaceUp());
  76. break;
  77. }
  78. yield return null;
  79. }
  80. }
  81. #endregion
  82. #region Your Turn
  83. if (timing == EffectTiming.OnSecurityCheck)
  84. {
  85. ActivateClass activateClass = new ActivateClass();
  86. activateClass.SetUpICardEffect("Place top card face up as bottom security", CanUseCondition, card);
  87. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  88. cardEffects.Add(activateClass);
  89. string EffectDiscription()
  90. {
  91. return "[Your Turn] When your Digimon check face-up security cards, you may place this Digimon's top stacked card face up as the bottom security card.";
  92. }
  93. bool CanUseCondition(Hashtable hashtable)
  94. {
  95. if(CardEffectCommons.IsOwnerTurn(card))
  96. {
  97. if (!CardEffectCommons.GetCardFromHashtable(hashtable).IsFlipped)
  98. return true;
  99. }
  100. return false;
  101. }
  102. bool CanActivateCondition(Hashtable hashtable)
  103. {
  104. return CardEffectCommons.IsExistOnBattleAreaDigimon(card) &&
  105. card.PermanentOfThisCard().DigivolutionCards.Count > 0;
  106. }
  107. IEnumerator ActivateCoroutine(Hashtable hashtable)
  108. {
  109. // Place this card face up as the bottom security card
  110. if (card.Owner.CanAddSecurity(activateClass))
  111. {
  112. yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddSecurityCard(
  113. card, toTop: false, faceUp: true));
  114. }
  115. }
  116. }
  117. #endregion
  118. #region Your Turn - ESS
  119. if (timing == EffectTiming.None)
  120. {
  121. CanNotSwitchAttackTargetClass canNotSwitchAttackTargetClass = new CanNotSwitchAttackTargetClass();
  122. canNotSwitchAttackTargetClass.SetUpICardEffect("This Digimon's attack target can't be switched.", CanUseCondition, card);
  123. canNotSwitchAttackTargetClass.SetUpCanNotSwitchAttackTargetClass(PermanentCondition: PermanentCondition);
  124. canNotSwitchAttackTargetClass.SetIsInheritedEffect(true);
  125. cardEffects.Add(canNotSwitchAttackTargetClass);
  126. bool CanUseCondition(Hashtable hashtable)
  127. {
  128. return CardEffectCommons.IsExistOnBattleAreaDigimon(card) &&
  129. CardEffectCommons.IsOwnerTurn(card);
  130. }
  131. bool PermanentCondition(Permanent permanent)
  132. {
  133. return permanent != null && permanent.TopCard && permanent == card.PermanentOfThisCard();
  134. }
  135. }
  136. #endregion
  137. return cardEffects;
  138. }
  139. }
  140. }