BT20_094.cs 23 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480
  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. using UnityEngine;
  6. using Photon.Pun;
  7. namespace DCGO.CardEffects.BT20
  8. {
  9. public class BT20_094 : CEntity_Effect
  10. {
  11. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  12. {
  13. List<ICardEffect> cardEffects = new List<ICardEffect>();
  14. #region Main
  15. if (timing == EffectTiming.OptionSkill)
  16. {
  17. ActivateClass activateClass = new ActivateClass();
  18. activateClass.SetUpICardEffect("Play 1 [Free] trait Digimon card from your trash with the play cost reduced by 5.", CanUseCondition, card);
  19. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  20. cardEffects.Add(activateClass);
  21. string EffectDiscription()
  22. {
  23. return "[Main] You may play 1 [Free] trait Digimon card from your trash with the play cost reduced by 5. Then, place this card in the battle area.";
  24. }
  25. bool isFreeTrait(CardSource cardSource)
  26. {
  27. if (cardSource.IsDigimon)
  28. return cardSource.ContainsTraits("Free") && CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false,cardEffect: activateClass);
  29. return false;
  30. }
  31. bool CanUseCondition(Hashtable hashtable)
  32. {
  33. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  34. }
  35. IEnumerator ActivateCoroutine(Hashtable hashtable)
  36. {
  37. if(CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, isFreeTrait))
  38. {
  39. #region reduce play cost
  40. ChangeCostClass changeCostClass = new ChangeCostClass();
  41. changeCostClass.SetUpICardEffect($"Play Cost -5", CanUseCondition1, card);
  42. changeCostClass.SetUpChangeCostClass(changeCostFunc: ChangeCost, cardSourceCondition: CardSourceCondition, rootCondition: RootCondition, isUpDown: isUpDown, isCheckAvailability: () => false, isChangePayingCost: () => true);
  43. Func<EffectTiming, ICardEffect> getCardEffect = GetCardEffect;
  44. card.Owner.UntilCalculateFixedCostEffect.Add(getCardEffect);
  45. ICardEffect GetCardEffect(EffectTiming _timing)
  46. {
  47. if (_timing == EffectTiming.None)
  48. {
  49. return changeCostClass;
  50. }
  51. return null;
  52. }
  53. bool CanUseCondition1(Hashtable hashtable)
  54. {
  55. return true;
  56. }
  57. int ChangeCost(CardSource cardSource, int Cost, SelectCardEffect.Root root, List<Permanent> targetPermanents)
  58. {
  59. if (CardSourceCondition(cardSource))
  60. {
  61. if (RootCondition(root))
  62. {
  63. if (PermanentsCondition(targetPermanents))
  64. {
  65. Cost -= 5;
  66. }
  67. }
  68. }
  69. return Cost;
  70. }
  71. bool PermanentsCondition(List<Permanent> targetPermanents)
  72. {
  73. if (targetPermanents == null)
  74. {
  75. return true;
  76. }
  77. else
  78. {
  79. if (targetPermanents.Count((targetPermanent) => targetPermanent != null) == 0)
  80. {
  81. return true;
  82. }
  83. }
  84. return false;
  85. }
  86. bool CardSourceCondition(CardSource cardSource)
  87. {
  88. if (cardSource.HasPlayCost)
  89. {
  90. if (cardSource.IsDigimon)
  91. return cardSource.ContainsTraits("Free");
  92. }
  93. return false;
  94. }
  95. bool RootCondition(SelectCardEffect.Root root)
  96. {
  97. return true;
  98. }
  99. bool isUpDown()
  100. {
  101. return true;
  102. }
  103. #endregion
  104. List<CardSource> selectedCards = new List<CardSource>();
  105. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  106. selectCardEffect.SetUp(
  107. canTargetCondition: isFreeTrait,
  108. canTargetCondition_ByPreSelecetedList: null,
  109. canEndSelectCondition: null,
  110. canNoSelect: () => true,
  111. selectCardCoroutine: null,
  112. afterSelectCardCoroutine: SelectCardCoroutine,
  113. message: "Select 1 [Free] trait Digimon card to play.",
  114. maxCount: 1,
  115. canEndNotMax: false,
  116. isShowOpponent: true,
  117. mode: SelectCardEffect.Mode.Custom,
  118. root: SelectCardEffect.Root.Trash,
  119. customRootCardList: null,
  120. canLookReverseCard: true,
  121. selectPlayer: card.Owner,
  122. cardEffect: activateClass);
  123. selectCardEffect.SetUpCustomMessage(
  124. "Select 1 [Free] trait Digimon card to play.",
  125. "The opponent is selecting 1 [Free] trait Digimon card to play.");
  126. selectCardEffect.SetUpCustomMessage_ShowCard("Play Card");
  127. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  128. IEnumerator SelectCardCoroutine(List<CardSource> sources)
  129. {
  130. selectedCards = sources;
  131. yield return null;
  132. }
  133. #region Place As Source
  134. if (selectedCards.Count > 0)
  135. {
  136. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
  137. cardSources: selectedCards,
  138. activateClass: activateClass,
  139. payCost: true,
  140. isTapped: false,
  141. root: SelectCardEffect.Root.Trash,
  142. activateETB: true));
  143. }
  144. #endregion
  145. #region Remove Cost effect after use
  146. card.Owner.UntilCalculateFixedCostEffect.Remove(getCardEffect);
  147. #endregion
  148. }
  149. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
  150. }
  151. }
  152. #endregion
  153. #region Delay Effect
  154. if (timing == EffectTiming.OnLoseSecurity)
  155. {
  156. ActivateClass activateClass = new ActivateClass();
  157. activateClass.SetUpICardEffect("You may play 1 [Imperialdramon: Dragon Mode] from any of your [Imperialdramon: Fighter Mode]'s digivolution cards without paying the cost.", CanUseCondition, card);
  158. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, true, EffectDescription());
  159. cardEffects.Add(activateClass);
  160. string EffectDescription()
  161. {
  162. return "[All Turns] When your opponent's security stack is removed from, <Delay>.\r\n� You may play 1 [Imperialdramon: Dragon Mode] from any of your [Imperialdramon: Fighter Mode]'s digivolution cards without paying the cost.";
  163. }
  164. bool isImperialdramonFighterMode(Permanent permanent)
  165. {
  166. return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card) &&
  167. permanent.TopCard.EqualsCardName("Imperialdramon: Fighter Mode") &&
  168. (permanent.DigivolutionCards.Count(isImperialdramonDragonMode) >= 1);
  169. }
  170. bool isImperialdramonDragonMode(CardSource cardSource)
  171. {
  172. return cardSource.EqualsCardName("Imperialdramon: Dragon Mode") &&
  173. CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass, SelectCardEffect.Root.DigivolutionCards);
  174. }
  175. bool CanUseCondition(Hashtable hashtable)
  176. {
  177. return CardEffectCommons.CanDeclareOptionDelayEffect(card) &&
  178. CardEffectCommons.CanTriggerWhenLoseSecurity(hashtable, player => player == card.Owner.Enemy);
  179. }
  180. IEnumerator ActivateCoroutine(Hashtable hashtable)
  181. {
  182. bool destoryed = false;
  183. yield return ContinuousController.instance.StartCoroutine(
  184. CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(
  185. targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() },
  186. activateClass: activateClass, successProcess: permanents => SuccessProcess(),
  187. failureProcess: null));
  188. IEnumerator SuccessProcess()
  189. {
  190. destoryed = true;
  191. yield return null;
  192. }
  193. if (destoryed)
  194. {
  195. if (CardEffectCommons.HasMatchConditionPermanent(isImperialdramonFighterMode))
  196. {
  197. Permanent selectedPermanent = null;
  198. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  199. selectPermanentEffect.SetUp(
  200. selectPlayer: card.Owner,
  201. canTargetCondition: isImperialdramonFighterMode,
  202. canTargetCondition_ByPreSelecetedList: null,
  203. canEndSelectCondition: null,
  204. maxCount: 1,
  205. canNoSelect: true,
  206. canEndNotMax: false,
  207. selectPermanentCoroutine: SelectPermanentCoroutine,
  208. afterSelectPermanentCoroutine: null,
  209. mode: SelectPermanentEffect.Mode.Custom,
  210. cardEffect: activateClass);
  211. selectPermanentEffect.SetUpCustomMessage(
  212. "Select 1 Digimon to play source from.",
  213. "The opponent is selecting 1 Digimon to play source from.");
  214. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  215. IEnumerator SelectPermanentCoroutine(Permanent permanent)
  216. {
  217. selectedPermanent = permanent;
  218. yield return null;
  219. }
  220. if (selectedPermanent != null)
  221. {
  222. List<CardSource> selectedCards = new List<CardSource>();
  223. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  224. selectCardEffect.SetUp(
  225. canTargetCondition: isImperialdramonDragonMode,
  226. canTargetCondition_ByPreSelecetedList: null,
  227. canEndSelectCondition: null,
  228. canNoSelect: () => true,
  229. selectCardCoroutine: SelectCardCoroutine,
  230. afterSelectCardCoroutine: null,
  231. message: "Select 1 digivolution card to play.",
  232. maxCount: 1,
  233. canEndNotMax: false,
  234. isShowOpponent: true,
  235. mode: SelectCardEffect.Mode.Custom,
  236. root: SelectCardEffect.Root.Custom,
  237. customRootCardList: selectedPermanent.DigivolutionCards,
  238. canLookReverseCard: true,
  239. selectPlayer: card.Owner,
  240. cardEffect: activateClass);
  241. selectCardEffect.SetUpCustomMessage(
  242. "Select 1 digivolution card to play.",
  243. "The opponent is selecting 1 digivolution card to play.");
  244. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  245. yield return StartCoroutine(selectCardEffect.Activate());
  246. IEnumerator SelectCardCoroutine(CardSource cardSource)
  247. {
  248. selectedCards.Add(cardSource);
  249. yield return null;
  250. }
  251. yield return ContinuousController.instance.StartCoroutine(
  252. CardEffectCommons.PlayPermanentCards(
  253. cardSources: selectedCards,
  254. activateClass: activateClass,
  255. payCost: false,
  256. isTapped: false,
  257. root: SelectCardEffect.Root.DigivolutionCards,
  258. activateETB: true));
  259. }
  260. }
  261. }
  262. }
  263. }
  264. #endregion
  265. #region SecurityEffect
  266. if (timing == EffectTiming.SecuritySkill)
  267. {
  268. ActivateClass activateClass = new ActivateClass();
  269. activateClass.SetUpICardEffect($"Play 1 Digimon with [Free] in its traits from hand or trash", CanUseCondition, card);
  270. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  271. activateClass.SetIsSecurityEffect(true);
  272. cardEffects.Add(activateClass);
  273. string EffectDiscription()
  274. {
  275. return "[Security] You may play 1 level 3 Digimon card with the [Free] trait from your hand or trash without paying the cost. Then, add this card to the hand.";
  276. }
  277. bool CanSelectCardCondition(CardSource cardSource)
  278. {
  279. if (cardSource != null)
  280. {
  281. if (cardSource.IsDigimon)
  282. {
  283. if (cardSource.Owner == card.Owner)
  284. {
  285. if (cardSource.CardTraits.Contains("Free"))
  286. {
  287. if (cardSource.Level == 3)
  288. {
  289. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  290. {
  291. if (cardSource.HasLevel)
  292. {
  293. return true;
  294. }
  295. }
  296. }
  297. }
  298. }
  299. }
  300. }
  301. return false;
  302. }
  303. bool CanUseCondition(Hashtable hashtable)
  304. {
  305. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  306. }
  307. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  308. {
  309. bool canSelectHand = card.Owner.HandCards.Count(CanSelectCardCondition) >= 1;
  310. bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition);
  311. if (canSelectHand || canSelectTrash)
  312. {
  313. if (canSelectHand && canSelectTrash)
  314. {
  315. List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
  316. {
  317. new SelectionElement<bool>(message: $"From hand", value : true, spriteIndex: 0),
  318. new SelectionElement<bool>(message: $"From trash", value : false, spriteIndex: 1),
  319. };
  320. string selectPlayerMessage = "From which area do you play a card?";
  321. string notSelectPlayerMessage = "The opponent is choosing from which area to play a card.";
  322. GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
  323. }
  324. else
  325. {
  326. GManager.instance.userSelectionManager.SetBool(canSelectHand);
  327. }
  328. yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
  329. bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue;
  330. List<CardSource> selectedCards = new List<CardSource>();
  331. IEnumerator SelectCardCoroutine(CardSource cardSource)
  332. {
  333. selectedCards.Add(cardSource);
  334. yield return null;
  335. }
  336. if (fromHand)
  337. {
  338. int maxCount = 1;
  339. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  340. selectHandEffect.SetUp(
  341. selectPlayer: card.Owner,
  342. canTargetCondition: CanSelectCardCondition,
  343. canTargetCondition_ByPreSelecetedList: null,
  344. canEndSelectCondition: null,
  345. maxCount: maxCount,
  346. canNoSelect: true,
  347. canEndNotMax: false,
  348. isShowOpponent: true,
  349. selectCardCoroutine: SelectCardCoroutine,
  350. afterSelectCardCoroutine: null,
  351. mode: SelectHandEffect.Mode.Custom,
  352. cardEffect: activateClass);
  353. selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  354. selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
  355. yield return StartCoroutine(selectHandEffect.Activate());
  356. }
  357. else
  358. {
  359. int maxCount = 1;
  360. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  361. selectCardEffect.SetUp(
  362. canTargetCondition: CanSelectCardCondition,
  363. canTargetCondition_ByPreSelecetedList: null,
  364. canEndSelectCondition: null,
  365. canNoSelect: () => true,
  366. selectCardCoroutine: SelectCardCoroutine,
  367. afterSelectCardCoroutine: null,
  368. message: "Select 1 card to play.",
  369. maxCount: maxCount,
  370. canEndNotMax: false,
  371. isShowOpponent: true,
  372. mode: SelectCardEffect.Mode.Custom,
  373. root: SelectCardEffect.Root.Trash,
  374. customRootCardList: null,
  375. canLookReverseCard: true,
  376. selectPlayer: card.Owner,
  377. cardEffect: activateClass);
  378. selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  379. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  380. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  381. }
  382. SelectCardEffect.Root root = SelectCardEffect.Root.Hand;
  383. if (!fromHand)
  384. {
  385. root = SelectCardEffect.Root.Trash;
  386. }
  387. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: root, activateETB: true));
  388. }
  389. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.AddThisCardToHand(card, activateClass));
  390. }
  391. }
  392. #endregion
  393. return cardEffects;
  394. }
  395. }
  396. }