BT21_063.cs 4.5 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. //bt21_063 Gumdramon
  4. namespace DCGO.CardEffects.BT21
  5. {
  6. public class BT21_063 : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. #region Digivolution condition
  12. if(timing == EffectTiming.None)
  13. {
  14. bool Condition(Permanent permanent)
  15. {
  16. return (permanent.TopCard.HasSaveText || permanent.TopCard.EqualsTraits("Hero")) && permanent.Level == 2;
  17. }
  18. cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(Condition, 0, false, card, null));
  19. }
  20. #endregion
  21. #region On Play
  22. if (timing == EffectTiming.OnEnterFieldAnyone)
  23. {
  24. ActivateClass activateClass = new ActivateClass();
  25. activateClass.SetUpICardEffect("Trash 1 [Hero] / Save, <Draw 2>", CanUseCondition, card);
  26. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription());
  27. cardEffects.Add(activateClass);
  28. string EffectDescription()
  29. {
  30. return "[On Play] By trashing 1 card with <Save> in its text or the [Hero] trait from your hand, <Draw 2>.";
  31. }
  32. bool CanUseCondition(Hashtable hashtable)
  33. {
  34. return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  35. }
  36. bool HasNameOrTrait(CardSource cardSource)
  37. {
  38. return cardSource.EqualsTraits("Hero") || cardSource.HasSaveText;
  39. }
  40. bool CanActivateCondition(Hashtable hashtable)
  41. {
  42. return CardEffectCommons.IsExistOnBattleAreaDigimon(card) &&
  43. CardEffectCommons.HasMatchConditionOwnersHand(card, HasNameOrTrait);
  44. }
  45. IEnumerator ActivateCoroutine(Hashtable hashtable)
  46. {
  47. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  48. bool trashed = false;
  49. selectHandEffect.SetUp(
  50. canTargetCondition: HasNameOrTrait,
  51. canTargetCondition_ByPreSelecetedList: null,
  52. canEndSelectCondition: null,
  53. canNoSelect: true,
  54. selectCardCoroutine: SelectCardCoroutine,
  55. afterSelectCardCoroutine: null,
  56. maxCount: 1,
  57. canEndNotMax: false,
  58. isShowOpponent: true,
  59. mode: SelectHandEffect.Mode.Discard,
  60. selectPlayer: card.Owner,
  61. cardEffect: activateClass);
  62. selectHandEffect.SetUpCustomMessage("Select 1 card with the [Hero] trait or <Save> in text to discard.",
  63. "The opponent is selecting 1 card with the [Hero] trait or <Save> in text to discard.");
  64. yield return ContinuousController.instance.StartCoroutine(selectHandEffect.Activate());
  65. IEnumerator SelectCardCoroutine(CardSource cardSource)
  66. {
  67. trashed = true;
  68. yield return null;
  69. }
  70. if (trashed)
  71. {
  72. yield return ContinuousController.instance.StartCoroutine(
  73. new DrawClass(card.Owner, 2, activateClass).Draw());
  74. }
  75. }
  76. }
  77. #endregion
  78. #region On-deletion save
  79. if (timing == EffectTiming.OnDestroyedAnyone)
  80. {
  81. cardEffects.Add(CardEffectFactory.SaveEffect(card: card));
  82. }
  83. #endregion
  84. #region inherit your turn +2k
  85. if (timing == EffectTiming.None)
  86. {
  87. bool condition()
  88. {
  89. return CardEffectCommons.IsExistOnBattleArea(card) && CardEffectCommons.IsOwnerTurn(card);
  90. }
  91. cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect(changeValue: 2000, isInheritedEffect: true, card: card, condition: condition));
  92. }
  93. #endregion
  94. return cardEffects;
  95. }
  96. }
  97. }