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- using System.Collections;
- using System.Collections.Generic;
- //bt21_063 Gumdramon
- namespace DCGO.CardEffects.BT21
- {
- public class BT21_063 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- #region Digivolution condition
- if(timing == EffectTiming.None)
- {
- bool Condition(Permanent permanent)
- {
- return (permanent.TopCard.HasSaveText || permanent.TopCard.EqualsTraits("Hero")) && permanent.Level == 2;
- }
- cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(Condition, 0, false, card, null));
- }
- #endregion
- #region On Play
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Trash 1 [Hero] / Save, <Draw 2>", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription());
- cardEffects.Add(activateClass);
- string EffectDescription()
- {
- return "[On Play] By trashing 1 card with <Save> in its text or the [Hero] trait from your hand, <Draw 2>.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
- }
- bool HasNameOrTrait(CardSource cardSource)
- {
- return cardSource.EqualsTraits("Hero") || cardSource.HasSaveText;
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleAreaDigimon(card) &&
- CardEffectCommons.HasMatchConditionOwnersHand(card, HasNameOrTrait);
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
- bool trashed = false;
- selectHandEffect.SetUp(
- canTargetCondition: HasNameOrTrait,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- canNoSelect: true,
- selectCardCoroutine: SelectCardCoroutine,
- afterSelectCardCoroutine: null,
- maxCount: 1,
- canEndNotMax: false,
- isShowOpponent: true,
- mode: SelectHandEffect.Mode.Discard,
- selectPlayer: card.Owner,
- cardEffect: activateClass);
- selectHandEffect.SetUpCustomMessage("Select 1 card with the [Hero] trait or <Save> in text to discard.",
- "The opponent is selecting 1 card with the [Hero] trait or <Save> in text to discard.");
- yield return ContinuousController.instance.StartCoroutine(selectHandEffect.Activate());
- IEnumerator SelectCardCoroutine(CardSource cardSource)
- {
- trashed = true;
- yield return null;
- }
- if (trashed)
- {
- yield return ContinuousController.instance.StartCoroutine(
- new DrawClass(card.Owner, 2, activateClass).Draw());
- }
- }
- }
- #endregion
- #region On-deletion save
- if (timing == EffectTiming.OnDestroyedAnyone)
- {
- cardEffects.Add(CardEffectFactory.SaveEffect(card: card));
- }
- #endregion
- #region inherit your turn +2k
- if (timing == EffectTiming.None)
- {
- bool condition()
- {
- return CardEffectCommons.IsExistOnBattleArea(card) && CardEffectCommons.IsOwnerTurn(card);
- }
- cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect(changeValue: 2000, isInheritedEffect: true, card: card, condition: condition));
- }
- #endregion
- return cardEffects;
- }
- }
- }
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