BT22_100.cs 5.9 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. // Cyberspace EDEN
  5. namespace DCGO.CardEffects.BT22
  6. {
  7. public class BT22_100 : CEntity_Effect
  8. {
  9. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  10. {
  11. List<ICardEffect> cardEffects = new List<ICardEffect>();
  12. #region Ignore Color Requirement
  13. if (timing == EffectTiming.None)
  14. {
  15. IgnoreColorConditionClass ignoreColorConditionClass = new IgnoreColorConditionClass();
  16. ignoreColorConditionClass.SetUpICardEffect("Ignore color requirements", CanUseCondition, card);
  17. ignoreColorConditionClass.SetUpIgnoreColorConditionClass(cardCondition: CardCondition);
  18. cardEffects.Add(ignoreColorConditionClass);
  19. bool CanUseCondition(Hashtable hashtable)
  20. {
  21. return card.Owner.SecurityCards.Count(cardSource => !cardSource.IsFlipped) == 0;
  22. }
  23. bool CardCondition(CardSource cardSource)
  24. {
  25. return cardSource == card;
  26. }
  27. }
  28. #endregion
  29. #region All Turns - Security
  30. if (timing == EffectTiming.None)
  31. {
  32. string EffectDiscription()
  33. {
  34. return "[Security] [All Turns] All of your Digimon with the [CS] trait get +2000 DP.";
  35. }
  36. bool Condition()
  37. {
  38. return CardEffectCommons.IsExistInSecurity(card, false);
  39. }
  40. bool PermanentCondition(Permanent permanent)
  41. {
  42. return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)
  43. && permanent.TopCard.HasCSTraits;
  44. }
  45. cardEffects.Add(CardEffectFactory.ChangeDPStaticEffect(
  46. permanentCondition: PermanentCondition,
  47. changeValue: 2000,
  48. isInheritedEffect: false,
  49. card: card,
  50. condition: Condition,
  51. effectName: EffectDiscription));
  52. }
  53. #endregion
  54. #region Main Effect
  55. if (timing == EffectTiming.OptionSkill)
  56. {
  57. cardEffects.Add(CardEffectFactory.ReplaceBottomSecurityWithFaceUpOptionMainEffect(card));
  58. }
  59. #endregion
  60. #region Security Effect
  61. if (timing == EffectTiming.SecuritySkill)
  62. {
  63. ActivateClass activateClass = new ActivateClass();
  64. activateClass.SetUpICardEffect($"Play 1 [CS] card from hand", CanUseCondition, card);
  65. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, true, EffectDescription());
  66. activateClass.SetIsSecurityEffect(true);
  67. cardEffects.Add(activateClass);
  68. string EffectDescription()
  69. {
  70. return "[Security] You may play 1 level 5 or lower card with the [CS] trait from your hand without paying the cost.";
  71. }
  72. bool CanUseCondition(Hashtable hashtable)
  73. {
  74. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card)
  75. && CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition);
  76. }
  77. bool CanSelectCardCondition(CardSource cardSource)
  78. {
  79. return cardSource.HasPlayCost && cardSource.BasePlayCostFromEntity <= 5 &&
  80. cardSource.HasCSTraits &&
  81. CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass);
  82. }
  83. IEnumerator ActivateCoroutine(Hashtable hashtable)
  84. {
  85. if (CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition))
  86. {
  87. List<CardSource> selectedCards = new List<CardSource>();
  88. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  89. selectHandEffect.SetUp(
  90. selectPlayer: card.Owner,
  91. canTargetCondition: CanSelectCardCondition,
  92. canTargetCondition_ByPreSelecetedList: null,
  93. canEndSelectCondition: null,
  94. maxCount: 1,
  95. canNoSelect: true,
  96. canEndNotMax: false,
  97. isShowOpponent: true,
  98. selectCardCoroutine: SelectCardCoroutine,
  99. afterSelectCardCoroutine: null,
  100. mode: SelectHandEffect.Mode.Custom,
  101. cardEffect: activateClass);
  102. selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  103. selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
  104. yield return StartCoroutine(selectHandEffect.Activate());
  105. IEnumerator SelectCardCoroutine(CardSource cardSource)
  106. {
  107. selectedCards.Add(cardSource);
  108. yield return null;
  109. }
  110. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
  111. cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false,
  112. root: SelectCardEffect.Root.Hand, activateETB: true));
  113. }
  114. }
  115. }
  116. #endregion
  117. return cardEffects;
  118. }
  119. }
  120. }