BT23_031.cs 13 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. // Angewomon
  5. namespace DCGO.CardEffects.BT23
  6. {
  7. public class BT23_031 : CEntity_Effect
  8. {
  9. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  10. {
  11. List<ICardEffect> cardEffects = new List<ICardEffect>();
  12. #region Alternative Digivolution Condition
  13. if (timing == EffectTiming.None)
  14. {
  15. bool PermanentCondition(Permanent targetPermanent)
  16. {
  17. return targetPermanent.TopCard.HasLevel && targetPermanent.TopCard.IsLevel4
  18. && targetPermanent.TopCard.HasCSTraits;
  19. }
  20. cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(
  21. permanentCondition: PermanentCondition,
  22. digivolutionCost: 3,
  23. ignoreDigivolutionRequirement: false,
  24. card: card,
  25. condition: null)
  26. );
  27. }
  28. #endregion
  29. #region Reduce Cost
  30. bool IsLadyDevimonOrMirei(Permanent permanent)
  31. {
  32. return CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card)
  33. && permanent.IsDigimon && permanent.TopCard.EqualsCardName("LadyDevimon") || permanent.IsTamer && permanent.TopCard.EqualsCardName("Mirei Mikagura");
  34. }
  35. #region Before Pay Cost - Condition Effect
  36. if (timing == EffectTiming.BeforePayCost)
  37. {
  38. ActivateClass activateClass = new ActivateClass();
  39. activateClass.SetUpICardEffect("Play cost reduction -3", CanUseCondition, card);
  40. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  41. activateClass.SetHashString("BT23_031_ReducePlayCost");
  42. cardEffects.Add(activateClass);
  43. string EffectDiscription()
  44. {
  45. return "When this card would be played from the hand, if you have [LadyDevimon] or [Mirei Mikagura], reduce the play cost by 3.";
  46. }
  47. bool CanUseCondition(Hashtable hashtable)
  48. {
  49. return CardEffectCommons.CanTriggerWhenPermanentWouldPlay(hashtable, CardCondition);
  50. }
  51. bool CanActivateCondition(Hashtable hashtable)
  52. {
  53. return CardEffectCommons.IsExistOnHand(card)
  54. && CardEffectCommons.HasMatchConditionPermanent(IsLadyDevimonOrMirei);
  55. }
  56. bool CardCondition(CardSource cardSource)
  57. {
  58. return CardEffectCommons.IsExistOnHand(cardSource)
  59. && cardSource == card;
  60. }
  61. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  62. {
  63. ChangeCostClass changeCostClass = new ChangeCostClass();
  64. changeCostClass.SetUpICardEffect("Play Cost -3", CanUseCondition1, card);
  65. changeCostClass.SetUpChangeCostClass(changeCostFunc: ChangeCost, cardSourceCondition: CardSourceCondition, rootCondition: RootCondition, isUpDown: isUpDown, isCheckAvailability: () => false, isChangePayingCost: () => true);
  66. card.Owner.UntilCalculateFixedCostEffect.Add((_timing) => changeCostClass);
  67. bool CanUseCondition1(Hashtable hashtable)
  68. {
  69. return true;
  70. }
  71. int ChangeCost(CardSource cardSource, int Cost, SelectCardEffect.Root root, List<Permanent> targetPermanents)
  72. {
  73. if (CardSourceCondition(cardSource))
  74. {
  75. if (RootCondition(root))
  76. {
  77. if (PermanentsCondition(targetPermanents))
  78. {
  79. if (CardEffectCommons.HasMatchConditionPermanent(IsLadyDevimonOrMirei))
  80. {
  81. Cost -= 3;
  82. }
  83. }
  84. }
  85. }
  86. return Cost;
  87. }
  88. bool PermanentsCondition(List<Permanent> targetPermanents)
  89. {
  90. if (targetPermanents == null)
  91. {
  92. return true;
  93. }
  94. else
  95. {
  96. if (targetPermanents.Count((targetPermanent) => targetPermanent != null) == 0)
  97. {
  98. return true;
  99. }
  100. }
  101. return false;
  102. }
  103. bool CardSourceCondition(CardSource cardSource)
  104. {
  105. return cardSource == card;
  106. }
  107. bool RootCondition(SelectCardEffect.Root root)
  108. {
  109. return root == SelectCardEffect.Root.Hand;
  110. }
  111. bool isUpDown()
  112. {
  113. return true;
  114. }
  115. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ShowReducedCost(_hashtable));
  116. }
  117. }
  118. #endregion
  119. #region Reduce Play Cost - Not Shown
  120. if (timing == EffectTiming.None)
  121. {
  122. ChangeCostClass changeCostClass = new ChangeCostClass();
  123. changeCostClass.SetUpICardEffect("Play Cost -3", CanUseCondition, card);
  124. changeCostClass.SetUpChangeCostClass(changeCostFunc: ChangeCost, cardSourceCondition: CardSourceCondition, rootCondition: RootCondition, isUpDown: isUpDown, isCheckAvailability: () => true, isChangePayingCost: () => true);
  125. changeCostClass.SetNotShowUI(true);
  126. cardEffects.Add(changeCostClass);
  127. bool CanUseCondition(Hashtable hashtable)
  128. {
  129. if (card.Owner.HandCards.Contains(card))
  130. {
  131. ICardEffect activateClass = card.EffectList(EffectTiming.BeforePayCost).Find(cardEffect => cardEffect.EffectName == "Play cost reduction -3");
  132. if (activateClass != null)
  133. {
  134. if (CardEffectCommons.HasMatchConditionPermanent(IsLadyDevimonOrMirei))
  135. {
  136. return true;
  137. }
  138. }
  139. }
  140. return false;
  141. }
  142. int ChangeCost(CardSource cardSource, int Cost, SelectCardEffect.Root root, List<Permanent> targetPermanents)
  143. {
  144. if (CardSourceCondition(cardSource))
  145. {
  146. if (RootCondition(root))
  147. {
  148. if (PermanentsCondition(targetPermanents))
  149. {
  150. if (CardEffectCommons.HasMatchConditionPermanent(IsLadyDevimonOrMirei))
  151. {
  152. Cost -= 3;
  153. }
  154. }
  155. }
  156. }
  157. return Cost;
  158. }
  159. bool PermanentsCondition(List<Permanent> targetPermanents)
  160. {
  161. if (targetPermanents == null)
  162. {
  163. return true;
  164. }
  165. else
  166. {
  167. if (targetPermanents.Count((targetPermanent) => targetPermanent != null) == 0)
  168. {
  169. return true;
  170. }
  171. }
  172. return false;
  173. }
  174. bool CardSourceCondition(CardSource cardSource)
  175. {
  176. if (cardSource != null)
  177. {
  178. if (cardSource == card)
  179. {
  180. return true;
  181. }
  182. }
  183. return false;
  184. }
  185. bool RootCondition(SelectCardEffect.Root root)
  186. {
  187. return root == SelectCardEffect.Root.Hand;
  188. }
  189. bool isUpDown()
  190. {
  191. return true;
  192. }
  193. }
  194. #endregion
  195. #endregion
  196. #region OP/WD Shared
  197. IEnumerator SharedActivateCoroutine(Hashtable hashtable, ActivateClass activateClass)
  198. {
  199. #region Add top security to hand
  200. if(card.Owner.SecurityCards.Count > 0)
  201. {
  202. CardSource topCard = card.Owner.SecurityCards[0];
  203. yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddHandCards(new List<CardSource>() { topCard }, false, activateClass));
  204. yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity(
  205. player: card.Owner,
  206. refSkillInfos: ref ContinuousController.instance.nullSkillInfos,
  207. activateClass).ReduceSecurity());
  208. }
  209. #endregion
  210. if (card.Owner.SecurityCards.Count <= 3)
  211. yield return ContinuousController.instance.StartCoroutine(new IRecovery(card.Owner, 1, activateClass).Recovery());
  212. }
  213. #endregion
  214. #region On Play
  215. if (timing == EffectTiming.OnEnterFieldAnyone)
  216. {
  217. ActivateClass activateClass = new ActivateClass();
  218. activateClass.SetUpICardEffect("Add top security to hand. then if you have 3 or less security, <Recovery +1>", CanUseCondition, card);
  219. activateClass.SetUpActivateClass(CanActivateCondition, hash => SharedActivateCoroutine(hash, activateClass), -1, false, EffectDiscription());
  220. cardEffects.Add(activateClass);
  221. string EffectDiscription()
  222. {
  223. return "[On Play] Add your top security card to the hand. Then, if you have 3 or fewer security cards, <Recovery +1 (Deck)>";
  224. }
  225. bool CanUseCondition(Hashtable hashtable)
  226. {
  227. return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
  228. && CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  229. }
  230. bool CanActivateCondition(Hashtable hashtable)
  231. {
  232. return CardEffectCommons.IsExistOnBattleAreaDigimon(card);
  233. }
  234. }
  235. #endregion
  236. #region When Digivolving
  237. if (timing == EffectTiming.OnEnterFieldAnyone)
  238. {
  239. ActivateClass activateClass = new ActivateClass();
  240. activateClass.SetUpICardEffect("Add top security to hand. then if you have 3 or less security, <Recovery +1>", CanUseCondition, card);
  241. activateClass.SetUpActivateClass(CanActivateCondition, hash => SharedActivateCoroutine(hash, activateClass), -1, false, EffectDiscription());
  242. cardEffects.Add(activateClass);
  243. string EffectDiscription()
  244. {
  245. return "[When Digivolving] Add your top security card to the hand. Then, if you have 3 or fewer security cards, <Recovery +1 (Deck)>";
  246. }
  247. bool CanUseCondition(Hashtable hashtable)
  248. {
  249. return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
  250. && CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
  251. }
  252. bool CanActivateCondition(Hashtable hashtable)
  253. {
  254. return CardEffectCommons.IsExistOnBattleAreaDigimon(card);
  255. }
  256. }
  257. #endregion
  258. #region Alliance - ESS
  259. if (timing == EffectTiming.OnAllyAttack)
  260. {
  261. cardEffects.Add(CardEffectFactory.AllianceSelfEffect(isInheritedEffect: true, card: card, null));
  262. }
  263. #endregion
  264. return cardEffects;
  265. }
  266. }
  267. }