BT3_099.cs 3.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT3_099 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OptionSkill)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
  17. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[Main] Neither player's Digimon can be deleted in battle for the turn.";
  22. }
  23. bool CanUseCondition(Hashtable hashtable)
  24. {
  25. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  26. }
  27. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  28. {
  29. bool PermanentCondition(Permanent permanent)
  30. {
  31. return CardEffectCommons.IsPermanentExistsOnBattleArea(permanent);
  32. }
  33. bool CanNotBeDestroyedByBattleCondition(Permanent permanent, Permanent AttackingPermanent, Permanent DefendingPermanent, CardSource DefendingCard)
  34. {
  35. if (permanent == AttackingPermanent)
  36. {
  37. return true;
  38. }
  39. if (permanent == DefendingPermanent)
  40. {
  41. return true;
  42. }
  43. return false;
  44. }
  45. string effectName = "Can't be deleted in battle";
  46. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainCanNotBeDeletedPlayerEffect(
  47. permanentCondition: PermanentCondition,
  48. canNotBeDestroyedByBattleCondition: CanNotBeDestroyedByBattleCondition,
  49. effectDuration: EffectDuration.UntilOwnerTurnEnd,
  50. activateClass: activateClass,
  51. effectName: effectName));
  52. }
  53. }
  54. if (timing == EffectTiming.SecuritySkill)
  55. {
  56. ActivateClass activateClass = new ActivateClass();
  57. activateClass.SetUpICardEffect($"Add this card to hand", CanUseCondition, card);
  58. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  59. activateClass.SetIsSecurityEffect(true);
  60. cardEffects.Add(activateClass);
  61. string EffectDiscription()
  62. {
  63. return "[Security] Add this card to its owner's hand.";
  64. }
  65. bool CanUseCondition(Hashtable hashtable)
  66. {
  67. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  68. }
  69. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  70. {
  71. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.AddThisCardToHand(card, activateClass));
  72. }
  73. }
  74. return cardEffects;
  75. }
  76. }