BT3_094.cs 3.6 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT3_094 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnStartTurn)
  14. {
  15. cardEffects.Add(CardEffectFactory.SetMemoryTo3TamerEffect(card));
  16. }
  17. if (timing == EffectTiming.OnEndBattle)
  18. {
  19. ActivateClass activateClass = new ActivateClass();
  20. activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
  21. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  22. cardEffects.Add(activateClass);
  23. string EffectDiscription()
  24. {
  25. return "[Your Turn] When one of your green or blue Digimon deletes an opponent's Digimon in battle and survives, you may suspend this Tamer to gain 1 memory.";
  26. }
  27. bool PermanentCondition(Permanent permanent)
  28. {
  29. if (permanent.TopCard.CardColors.Contains(CardColor.Green))
  30. {
  31. return true;
  32. }
  33. if (permanent.TopCard.CardColors.Contains(CardColor.Blue))
  34. {
  35. return true;
  36. }
  37. return false;
  38. }
  39. bool CanUseCondition(Hashtable hashtable)
  40. {
  41. if (CardEffectCommons.IsExistOnBattleArea(card))
  42. {
  43. if (CardEffectCommons.IsOwnerTurn(card))
  44. {
  45. bool WinnerCondition(Permanent permanent) => CardEffectCommons.IsOwnerPermanent(permanent, card);
  46. bool WinnerRealCondition(Permanent permanent) => PermanentCondition(permanent);
  47. bool LoserCondition(Permanent permanent) => CardEffectCommons.IsOpponentPermanent(permanent, card);
  48. if (CardEffectCommons.CanTriggerWhenDeleteOpponentDigimonByBattle(hashtable: hashtable,
  49. winnerCondition: WinnerCondition,
  50. loserCondition: LoserCondition,
  51. isOnlyWinnerSurvive: true,
  52. winnerRealCondition: WinnerRealCondition))
  53. {
  54. return true;
  55. }
  56. }
  57. }
  58. return false;
  59. }
  60. bool CanActivateCondition(Hashtable hashtable)
  61. {
  62. if (CardEffectCommons.IsExistOnBattleArea(card))
  63. {
  64. if (CardEffectCommons.CanActivateSuspendCostEffect(card))
  65. {
  66. return true;
  67. }
  68. }
  69. return false;
  70. }
  71. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  72. {
  73. yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass(new List<Permanent>() { card.PermanentOfThisCard() }, CardEffectCommons.CardEffectHashtable(activateClass)).Tap());
  74. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  75. }
  76. }
  77. if (timing == EffectTiming.SecuritySkill)
  78. {
  79. cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card));
  80. }
  81. return cardEffects;
  82. }
  83. }