BT4_030.cs 1.8 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT4_030 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.None)
  14. {
  15. cardEffects.Add(CardEffectFactory.JammingSelfStaticEffect(isInheritedEffect: false, card: card, condition: null));
  16. }
  17. if (timing == EffectTiming.None)
  18. {
  19. bool CardCondition(CardSource cardSource)
  20. {
  21. if (cardSource.CardTraits.Contains("Hybrid") && cardSource.IsDigimon)
  22. {
  23. return true;
  24. }
  25. if (cardSource.HasCardColor(CardColor.Blue) && cardSource.IsTamer)
  26. {
  27. return true;
  28. }
  29. return false;
  30. }
  31. bool Condition()
  32. {
  33. if (CardEffectCommons.IsExistOnBattleArea(card))
  34. {
  35. if (CardEffectCommons.IsOpponentTurn(card))
  36. {
  37. if (card.PermanentOfThisCard().DigivolutionCards.Some(CardCondition))
  38. {
  39. return true;
  40. }
  41. }
  42. }
  43. return false;
  44. }
  45. cardEffects.Add(CardEffectFactory.CanNotBeAttackedSelfStaticEffect(
  46. attackerCondition: null,
  47. isInheritedEffect: false,
  48. card: card,
  49. condition: Condition,
  50. effectName: "Can't be Attacked"
  51. ));
  52. }
  53. return cardEffects;
  54. }
  55. }