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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using System.Linq;
- using Photon;
- using System;
- using Photon.Pun;
- public class BT4_031 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- if (timing == EffectTiming.None)
- {
- ChangeCardNamesClass changeCardNamesClass = new ChangeCardNamesClass();
- changeCardNamesClass.SetUpICardEffect("Also treated as having [Kimeramon] in its name", CanUseCondition, card);
- changeCardNamesClass.SetUpChangeCardNamesClass(changeCardNames: changeCardNames);
- cardEffects.Add(changeCardNamesClass);
- bool CanUseCondition(Hashtable hashtable)
- {
- return true;
- }
- List<string> changeCardNames(CardSource cardSource, List<string> CardNames)
- {
- if (cardSource == card)
- {
- CardNames.Add("Kimeramon_BT4_031");
- }
- return CardNames;
- }
- }
-
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Return Digimon to hand", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[On Play] You may return 1 of your other Digimon to its owner's hand to return 1 of your opponent's Digimon with no digivolution cards to its owner's hand. Trash all of the digivolution cards of your Digimon.";
- }
- bool CanSelectPermanentCondition(Permanent permanent)
- {
- if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card))
- {
- if (permanent != card.PermanentOfThisCard())
- {
- return true;
- }
- }
- return false;
- }
- bool CanSelectPermanentCondition1(Permanent permanent)
- {
- if (CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card))
- {
- if (permanent.HasNoDigivolutionCards)
- {
- return true;
- }
- }
- return false;
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
- {
- return true;
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
- {
- Permanent bounceTargetPermanent = null;
- int maxCount = Math.Min(1, card.Owner.GetBattleAreaPermanents().Count(CanSelectPermanentCondition));
- SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
- selectPermanentEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanSelectPermanentCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: maxCount,
- canNoSelect: true,
- canEndNotMax: false,
- selectPermanentCoroutine: SelectPermanentCoroutine,
- afterSelectPermanentCoroutine: null,
- mode: SelectPermanentEffect.Mode.Custom,
- cardEffect: activateClass);
- selectPermanentEffect.SetUpCustomMessage("Select 1 your Digimon to return to hand.", "The opponent is selecting 1 your Digimon to return to hand.");
- yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
- IEnumerator SelectPermanentCoroutine(Permanent permanent)
- {
- bounceTargetPermanent = permanent;
- yield return null;
- }
- if (bounceTargetPermanent != null)
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.BouncePeremanentAndProcessAccordingToResult(
- targetPermanents: new List<Permanent>() { bounceTargetPermanent },
- activateClass: activateClass,
- successProcess: SuccessProcess(),
- failureProcess: null));
- IEnumerator SuccessProcess()
- {
- if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition1))
- {
- maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition1));
- selectPermanentEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanSelectPermanentCondition1,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: maxCount,
- canNoSelect: false,
- canEndNotMax: false,
- selectPermanentCoroutine: null,
- afterSelectPermanentCoroutine: null,
- mode: SelectPermanentEffect.Mode.Bounce,
- cardEffect: activateClass);
- yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
- }
- }
- }
- }
- }
- }
- return cardEffects;
- }
- }
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