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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using System.Linq;
- using Photon;
- using System;
- using Photon.Pun;
- public class BT4_035 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- int count()
- {
- return card.Owner.Enemy.HandCards.Count / 4;
- }
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect($"Gain Memory", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[When Digivolving] Gain 1 memory for every 4 cards in your opponent's hand.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (card.Owner.CanAddMemory(activateClass))
- {
- if (count() >= 1)
- {
- activateClass.SetEffectName($"Memory +{count()}");
- return true;
- }
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(count(), activateClass));
- }
- }
- if (timing == EffectTiming.None)
- {
- bool Condition()
- {
- return CardEffectCommons.IsOwnerTurn(card);
- }
- cardEffects.Add(CardEffectFactory.CanNotBeBlockedStaticSelfEffect(
- defenderCondition: null,
- isInheritedEffect: false,
- card: card, condition:
- Condition,
- effectName: "Unblockable"));
- }
- return cardEffects;
- }
- }
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