BT4_101.cs 7.3 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT4_101 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OptionSkill)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
  17. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[Main] All of your Digimon gain \"[Your Turn] When attacking an opponent's Digimon with no digivolution cards, delete that Digimon\" for the turn.";
  22. }
  23. bool CanUseCondition(Hashtable hashtable)
  24. {
  25. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  26. }
  27. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  28. {
  29. bool PermanentCondition(Permanent permanent)
  30. {
  31. return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card);
  32. }
  33. foreach (Permanent permanent in card.Owner.GetBattleAreaPermanents())
  34. {
  35. if (PermanentCondition(permanent))
  36. {
  37. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().CreateBuffEffect(permanent));
  38. }
  39. }
  40. AddSkillClass addSkillClass = new AddSkillClass();
  41. addSkillClass.SetUpICardEffect("Gain Delete the Digimon", CanUseCondition1, card);
  42. addSkillClass.SetUpAddSkillClass(cardSourceCondition: CardSourceCondition, getEffects: GetEffects);
  43. CardEffectCommons.AddEffectToPlayer(effectDuration: EffectDuration.UntilEachTurnEnd, card: card, cardEffect: addSkillClass, timing: EffectTiming.None);
  44. bool CanUseCondition1(Hashtable hashtable)
  45. {
  46. return true;
  47. }
  48. bool CardSourceCondition(CardSource cardSource)
  49. {
  50. if (PermanentCondition(cardSource.PermanentOfThisCard()))
  51. {
  52. if (cardSource == cardSource.PermanentOfThisCard().TopCard)
  53. {
  54. return true;
  55. }
  56. }
  57. return false;
  58. }
  59. List<ICardEffect> GetEffects(CardSource cardSource, List<ICardEffect> cardEffects, EffectTiming _timing)
  60. {
  61. if (_timing == EffectTiming.OnAllyAttack)
  62. {
  63. ActivateClass activateClass1 = new ActivateClass();
  64. activateClass1.SetUpICardEffect("Delete the Digimon", CanUseCondition2, cardSource);
  65. activateClass1.SetUpActivateClass(CanActivateCondition1, ActivateCoroutine1, -1, false, EffectDiscription1());
  66. cardEffects.Add(activateClass1);
  67. if (cardSource.PermanentOfThisCard() != null)
  68. {
  69. activateClass1.SetEffectSourcePermanent(cardSource.PermanentOfThisCard());
  70. }
  71. string EffectDiscription1()
  72. {
  73. return "[Your Turn] When attacking an opponent's Digimon with no digivolution cards, delete that Digimon";
  74. }
  75. bool CanUseCondition2(Hashtable hashtable)
  76. {
  77. if (CardSourceCondition(cardSource))
  78. {
  79. if (CardEffectCommons.CanTriggerOnAttack(hashtable, cardSource))
  80. {
  81. if (CardEffectCommons.IsPermanentExistsOnBattleArea(GManager.instance.attackProcess.DefendingPermanent))
  82. {
  83. if (GManager.instance.attackProcess.DefendingPermanent.HasNoDigivolutionCards)
  84. {
  85. return true;
  86. }
  87. }
  88. }
  89. }
  90. return false;
  91. }
  92. bool CanActivateCondition1(Hashtable hashtable)
  93. {
  94. if (CardEffectCommons.IsExistOnBattleArea(cardSource))
  95. {
  96. if (CardEffectCommons.IsPermanentExistsOnBattleArea(GManager.instance.attackProcess.DefendingPermanent))
  97. {
  98. if (GManager.instance.attackProcess.DefendingPermanent.CanBeDestroyedBySkill(activateClass1))
  99. {
  100. if (!GManager.instance.attackProcess.DefendingPermanent.TopCard.CanNotBeAffected(activateClass1))
  101. {
  102. return true;
  103. }
  104. }
  105. }
  106. }
  107. return false;
  108. }
  109. IEnumerator ActivateCoroutine1(Hashtable _hashtable)
  110. {
  111. Permanent permanent = GManager.instance.attackProcess.DefendingPermanent;
  112. yield return ContinuousController.instance.StartCoroutine(new DestroyPermanentsClass(
  113. new List<Permanent>() { permanent },
  114. CardEffectCommons.CardEffectHashtable(activateClass1)).Destroy());
  115. }
  116. }
  117. return cardEffects;
  118. }
  119. }
  120. }
  121. if (timing == EffectTiming.SecuritySkill)
  122. {
  123. ActivateClass activateClass = new ActivateClass();
  124. activateClass.SetUpICardEffect($"Add this card to hand", CanUseCondition, card);
  125. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  126. activateClass.SetIsSecurityEffect(true);
  127. cardEffects.Add(activateClass);
  128. string EffectDiscription()
  129. {
  130. return "[Security] Add this card to its owner's hand.";
  131. }
  132. bool CanUseCondition(Hashtable hashtable)
  133. {
  134. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  135. }
  136. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  137. {
  138. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.AddThisCardToHand(
  139. card,
  140. activateClass));
  141. }
  142. }
  143. return cardEffects;
  144. }
  145. }