BT5_065.cs 1.1 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT5_065 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.SecuritySkill)
  14. {
  15. cardEffects.Add(CardEffectFactory.PlaySelfDigimonAfterBattleSecurityEffect(card: card));
  16. }
  17. if (timing == EffectTiming.None)
  18. {
  19. cardEffects.Add(CardEffectFactory.BlockerSelfStaticEffect(isInheritedEffect: false, card: card, condition: null));
  20. }
  21. if (timing == EffectTiming.None)
  22. {
  23. bool Condition()
  24. {
  25. return CardEffectCommons.IsOwnerTurn(card);
  26. }
  27. cardEffects.Add(CardEffectFactory.CanNotAttackSelfStaticEffect(defenderCondition: null, isInheritedEffect: false, card: card, condition: Condition, effectName: "Can't Attack"));
  28. }
  29. return cardEffects;
  30. }
  31. }