BT5_091.cs 6.0 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT5_091 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnEnterFieldAnyone)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Draw 1", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[Your Turn] When one of your Digimon digivolves, you may suspend this Tamer to trigger <Draw 1>. (Draw 1 card from your deck.)";
  22. }
  23. bool PermanentCondition(Permanent permanent)
  24. {
  25. return CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card);
  26. }
  27. bool CanUseCondition(Hashtable hashtable)
  28. {
  29. if (CardEffectCommons.IsExistOnBattleArea(card))
  30. {
  31. if (CardEffectCommons.IsOwnerTurn(card))
  32. {
  33. if (CardEffectCommons.CanTriggerWhenPermanentDigivolving(hashtable, PermanentCondition))
  34. {
  35. return true;
  36. }
  37. }
  38. }
  39. return false;
  40. }
  41. bool CanActivateCondition(Hashtable hashtable)
  42. {
  43. return CardEffectCommons.CanActivateSuspendCostEffect(card);
  44. }
  45. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  46. {
  47. yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass(new List<Permanent>() { card.PermanentOfThisCard() }, CardEffectCommons.CardEffectHashtable(activateClass)).Tap());
  48. yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw());
  49. }
  50. }
  51. if (timing == EffectTiming.None)
  52. {
  53. AddSkillClass addSkillClass = new AddSkillClass();
  54. addSkillClass.SetUpICardEffect("Lv3 Digimon gain \"[When Attacking] Lose 1 memory.\"", CanUseCondition, card);
  55. addSkillClass.SetUpAddSkillClass(cardSourceCondition: CardSourceCondition, getEffects: GetEffects);
  56. cardEffects.Add(addSkillClass);
  57. bool CanUseCondition(Hashtable hashtable)
  58. {
  59. if (CardEffectCommons.IsExistOnBattleArea(card))
  60. {
  61. return true;
  62. }
  63. return false;
  64. }
  65. bool PermanentCondition(Permanent permanent)
  66. {
  67. if (CardEffectCommons.IsPermanentExistsOnBattleArea(permanent))
  68. {
  69. if (permanent.Level == 3)
  70. {
  71. if (permanent.TopCard.HasLevel)
  72. {
  73. if (permanent.IsDigimon)
  74. {
  75. if (!permanent.TopCard.CanNotBeAffected(addSkillClass))
  76. {
  77. return true;
  78. }
  79. }
  80. }
  81. }
  82. }
  83. return false;
  84. }
  85. bool CardSourceCondition(CardSource cardSource)
  86. {
  87. if (PermanentCondition(cardSource.PermanentOfThisCard()))
  88. {
  89. if (cardSource == cardSource.PermanentOfThisCard().TopCard)
  90. {
  91. return true;
  92. }
  93. }
  94. return false;
  95. }
  96. List<ICardEffect> GetEffects(CardSource cardSource, List<ICardEffect> cardEffects, EffectTiming _timing)
  97. {
  98. if (_timing == EffectTiming.OnAllyAttack)
  99. {
  100. ActivateClass activateClass1 = new ActivateClass();
  101. activateClass1.SetUpICardEffect("Memory -1", CanUseCondition1, cardSource);
  102. activateClass1.SetUpActivateClass(CanActivateCondition1, ActivateCoroutine1, -1, false, EffectDiscription());
  103. activateClass1.SetRootCardEffect(addSkillClass);
  104. activateClass1.SetHashString("Memory-1_BT5_091");
  105. cardEffects.Add(activateClass1);
  106. string EffectDiscription()
  107. {
  108. return "[When Attacking] Lose 1 memory.";
  109. }
  110. bool CanUseCondition1(Hashtable hashtable)
  111. {
  112. if (CardSourceCondition(cardSource))
  113. {
  114. if (CardEffectCommons.CanTriggerOnAttack(hashtable, cardSource))
  115. {
  116. return true;
  117. }
  118. }
  119. return false;
  120. }
  121. bool CanActivateCondition1(Hashtable hashtable)
  122. {
  123. if (CardEffectCommons.IsExistOnBattleArea(cardSource))
  124. {
  125. return true;
  126. }
  127. return false;
  128. }
  129. IEnumerator ActivateCoroutine1(Hashtable _hashtable)
  130. {
  131. yield return ContinuousController.instance.StartCoroutine(cardSource.Owner.AddMemory(-1, activateClass1));
  132. }
  133. }
  134. return cardEffects;
  135. }
  136. }
  137. if (timing == EffectTiming.SecuritySkill)
  138. {
  139. cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card));
  140. }
  141. return cardEffects;
  142. }
  143. }