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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using System.Linq;
- using Photon;
- using System;
- using Photon.Pun;
- public class BT6_053 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- if (timing == EffectTiming.None)
- {
- cardEffects.Add(CardEffectFactory.ChangeSelfSAttackStaticEffect(changeValue: 1, isInheritedEffect: false, card: card, condition: null));
- }
- if (timing == EffectTiming.None)
- {
- bool PermanentCondition(Permanent permanent)
- {
- return permanent == card.PermanentOfThisCard();
- }
- bool CardEffectCondition(ICardEffect cardEffect)
- {
- return CardEffectCommons.IsOpponentEffect(cardEffect, card);
- }
- bool CanUseCondition()
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (CardEffectCommons.IsOpponentTurn(card))
- {
- return true;
- }
- }
- return false;
- }
- string effectName = "Can't have DP reduced by opponent's effect";
- cardEffects.Add(CardEffectFactory.ImmuneFromDPMinusStaticEffect(
- permanentCondition: PermanentCondition,
- cardEffectCondition: CardEffectCondition,
- isInheritedEffect: false,
- card: card,
- condition: CanUseCondition,
- effectName: effectName
- ));
- }
- return cardEffects;
- }
- }
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