BT7_072.cs 4.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT7_072 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnDiscardHand)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Play this card", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "When you trash this card in your hand using one of your effects, if [Eyesmon: Scatter Mode] is in your trash, you may play this card without paying its memory cost.";
  22. }
  23. bool CanUseCondition(Hashtable hashtable)
  24. {
  25. bool SkillCondition(ICardEffect cardEffect)
  26. {
  27. if (cardEffect != null)
  28. {
  29. if (cardEffect.EffectSourceCard != null)
  30. {
  31. if (cardEffect.EffectSourceCard.Owner == card.Owner)
  32. {
  33. return true;
  34. }
  35. }
  36. }
  37. return false;
  38. }
  39. return CardEffectCommons.CanTriggerOnTrashSelfHand(hashtable, SkillCondition, card);
  40. }
  41. bool CanActivateCondition(Hashtable hashtable)
  42. {
  43. if (CardEffectCommons.IsExistOnTrash(card))
  44. {
  45. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, (cardSource) => cardSource.CardNames.Contains("Eyesmon: Scatter Mode") || cardSource.CardNames.Contains("Eyesmon:ScatterMode")))
  46. {
  47. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: card, payCost: false, cardEffect: activateClass))
  48. {
  49. return true;
  50. }
  51. }
  52. }
  53. return false;
  54. }
  55. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  56. {
  57. if (CardEffectCommons.IsExistOnTrash(card))
  58. {
  59. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: card, payCost: false, cardEffect: activateClass))
  60. {
  61. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
  62. cardSources: new List<CardSource>() { card },
  63. activateClass: activateClass,
  64. payCost: false,
  65. isTapped: false,
  66. root: SelectCardEffect.Root.Trash,
  67. activateETB: true));
  68. }
  69. }
  70. }
  71. }
  72. if (timing == EffectTiming.None)
  73. {
  74. int count()
  75. {
  76. return card.Owner.TrashCards.Count((cardSource) => cardSource.CardNames.Contains("Eyesmon: Scatter Mode") || cardSource.CardNames.Contains("Eyesmon:ScatterMode"));
  77. }
  78. bool Condition()
  79. {
  80. if (CardEffectCommons.IsExistOnBattleArea(card))
  81. {
  82. if (CardEffectCommons.IsOwnerTurn(card))
  83. {
  84. if (count() >= 1)
  85. {
  86. return true;
  87. }
  88. }
  89. }
  90. return false;
  91. }
  92. cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect<Func<int>>(changeValue: () => 2000 * count(), isInheritedEffect: false, card: card, condition: Condition));
  93. }
  94. return cardEffects;
  95. }
  96. }