BT8_059.cs 1.3 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT8_059 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.None)
  14. {
  15. CannotIgnoreDigivolutionConditionClass cannotIgnoreDigivolutionConditionClass = new CannotIgnoreDigivolutionConditionClass();
  16. cannotIgnoreDigivolutionConditionClass.SetUpICardEffect("Players can't ignore digivolution requirements", CanUseCondition, card);
  17. cannotIgnoreDigivolutionConditionClass.SetUpCannotIgnoreDigivolutionConditionClass(IgnoreDigivolutionCondition: IgnoreDigivolutionCondition);
  18. cardEffects.Add(cannotIgnoreDigivolutionConditionClass);
  19. bool CanUseCondition(Hashtable hashtable)
  20. {
  21. if (CardEffectCommons.IsExistOnBattleArea(card))
  22. {
  23. return true;
  24. }
  25. return false;
  26. }
  27. bool IgnoreDigivolutionCondition(Player player, Permanent targetPermanent, CardSource cardSource)
  28. {
  29. return true;
  30. }
  31. }
  32. return cardEffects;
  33. }
  34. }