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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using System.Linq;
- using Photon;
- using System;
- using Photon.Pun;
- public class BT8_059 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- if (timing == EffectTiming.None)
- {
- CannotIgnoreDigivolutionConditionClass cannotIgnoreDigivolutionConditionClass = new CannotIgnoreDigivolutionConditionClass();
- cannotIgnoreDigivolutionConditionClass.SetUpICardEffect("Players can't ignore digivolution requirements", CanUseCondition, card);
- cannotIgnoreDigivolutionConditionClass.SetUpCannotIgnoreDigivolutionConditionClass(IgnoreDigivolutionCondition: IgnoreDigivolutionCondition);
- cardEffects.Add(cannotIgnoreDigivolutionConditionClass);
- bool CanUseCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- return true;
- }
- return false;
- }
- bool IgnoreDigivolutionCondition(Player player, Permanent targetPermanent, CardSource cardSource)
- {
- return true;
- }
- }
- return cardEffects;
- }
- }
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