BT8_057.cs 3.8 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT8_057 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.None)
  14. {
  15. CanNotPlayClass canNotPlayClass = new CanNotPlayClass();
  16. canNotPlayClass.SetUpICardEffect("Opponent can't us Option", CanUseCondition, card);
  17. canNotPlayClass.SetUpCanNotPlayClass(cardCondition: CardCondition);
  18. cardEffects.Add(canNotPlayClass);
  19. bool CanUseCondition(Hashtable hashtable)
  20. {
  21. if (CardEffectCommons.IsExistOnBattleArea(card))
  22. {
  23. if (card.Owner.GetBattleAreaDigimons().Count == card.Owner.GetBattleAreaDigimons().Count((permanent) => permanent.IsSuspended))
  24. {
  25. if (CardEffectCommons.IsOpponentTurn(card))
  26. {
  27. return true;
  28. }
  29. }
  30. }
  31. return false;
  32. }
  33. bool CardCondition(CardSource cardSource)
  34. {
  35. if (cardSource != null)
  36. {
  37. if (cardSource.Owner == card.Owner.Enemy)
  38. {
  39. if (cardSource.IsOption)
  40. {
  41. return true;
  42. }
  43. }
  44. }
  45. return false;
  46. }
  47. }
  48. if (timing == EffectTiming.OnUnTappedAnyone)
  49. {
  50. ActivateClass activateClass = new ActivateClass();
  51. activateClass.SetUpICardEffect("Trash the top card of opponent's security", CanUseCondition, card);
  52. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  53. cardEffects.Add(activateClass);
  54. string EffectDiscription()
  55. {
  56. return "[Your Turn] When this Digimon becomes unsuspended during your unsuspend phase, trash the top card of your opponent's security stack.";
  57. }
  58. bool CanUseCondition(Hashtable hashtable)
  59. {
  60. if (CardEffectCommons.IsExistOnBattleArea(card))
  61. {
  62. if (CardEffectCommons.IsOwnerTurn(card))
  63. {
  64. if (GManager.instance.turnStateMachine.gameContext.TurnPhase == GameContext.phase.Active)
  65. {
  66. if (CardEffectCommons.CanTriggerWhenPermanentUnsuspends(hashtable, permanent => permanent == card.PermanentOfThisCard()))
  67. {
  68. return true;
  69. }
  70. }
  71. }
  72. }
  73. return false;
  74. }
  75. bool CanActivateCondition(Hashtable hashtable)
  76. {
  77. if (CardEffectCommons.IsExistOnBattleArea(card))
  78. {
  79. if (card.Owner.Enemy.SecurityCards.Count >= 1)
  80. {
  81. return true;
  82. }
  83. }
  84. return false;
  85. }
  86. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  87. {
  88. yield return ContinuousController.instance.StartCoroutine(new IDestroySecurity(
  89. player: card.Owner.Enemy,
  90. destroySecurityCount: 1,
  91. cardEffect: activateClass,
  92. fromTop: true).DestroySecurity());
  93. }
  94. }
  95. return cardEffects;
  96. }
  97. }