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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using System.Linq;
- using Photon;
- using System;
- using Photon.Pun;
- public class BT8_057 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- if (timing == EffectTiming.None)
- {
- CanNotPlayClass canNotPlayClass = new CanNotPlayClass();
- canNotPlayClass.SetUpICardEffect("Opponent can't us Option", CanUseCondition, card);
- canNotPlayClass.SetUpCanNotPlayClass(cardCondition: CardCondition);
- cardEffects.Add(canNotPlayClass);
- bool CanUseCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (card.Owner.GetBattleAreaDigimons().Count == card.Owner.GetBattleAreaDigimons().Count((permanent) => permanent.IsSuspended))
- {
- if (CardEffectCommons.IsOpponentTurn(card))
- {
- return true;
- }
- }
- }
- return false;
- }
- bool CardCondition(CardSource cardSource)
- {
- if (cardSource != null)
- {
- if (cardSource.Owner == card.Owner.Enemy)
- {
- if (cardSource.IsOption)
- {
- return true;
- }
- }
- }
- return false;
- }
- }
- if (timing == EffectTiming.OnUnTappedAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Trash the top card of opponent's security", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Your Turn] When this Digimon becomes unsuspended during your unsuspend phase, trash the top card of your opponent's security stack.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (CardEffectCommons.IsOwnerTurn(card))
- {
- if (GManager.instance.turnStateMachine.gameContext.TurnPhase == GameContext.phase.Active)
- {
- if (CardEffectCommons.CanTriggerWhenPermanentUnsuspends(hashtable, permanent => permanent == card.PermanentOfThisCard()))
- {
- return true;
- }
- }
- }
- }
- return false;
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (card.Owner.Enemy.SecurityCards.Count >= 1)
- {
- return true;
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(new IDestroySecurity(
- player: card.Owner.Enemy,
- destroySecurityCount: 1,
- cardEffect: activateClass,
- fromTop: true).DestroySecurity());
- }
- }
- return cardEffects;
- }
- }
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