BT9_074.cs 2.1 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT9_074 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.SecuritySkill)
  14. {
  15. cardEffects.Add(CardEffectFactory.PlaySelfDigimonAfterBattleSecurityEffect(card: card));
  16. }
  17. if (timing == EffectTiming.OnDestroyedAnyone)
  18. {
  19. ActivateClass activateClass = new ActivateClass();
  20. activateClass.SetUpICardEffect("Memory +2", CanUseCondition, card);
  21. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  22. activateClass.SetIsInheritedEffect(true);
  23. cardEffects.Add(activateClass);
  24. string EffectDiscription()
  25. {
  26. return "[On Deletion] If this Digimon has 2 or more colors, gain 2 memory.";
  27. }
  28. bool CanUseCondition(Hashtable hashtable)
  29. {
  30. return CardEffectCommons.CanTriggerOnDeletion(hashtable, card, activateClass);
  31. }
  32. bool CanActivateCondition(Hashtable hashtable)
  33. {
  34. if (CardEffectCommons.CanActivateOnDeletion(card, activateClass))
  35. {
  36. if (card.Owner.CanAddMemory(activateClass))
  37. {
  38. if (CardEffectCommons.CanActivateSelfOnDeletionWithCardColors(hashtable, (cardColors) => cardColors.Count >= 2, card))
  39. {
  40. return true;
  41. }
  42. }
  43. }
  44. return false;
  45. }
  46. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  47. {
  48. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(2, activateClass));
  49. }
  50. }
  51. return cardEffects;
  52. }
  53. }