EX10_072.cs 19 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. namespace DCGO.CardEffects.EX10
  5. {
  6. public class EX10_072 : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. #region Ignore Color Requirements
  12. if (timing == EffectTiming.None)
  13. {
  14. IgnoreColorConditionClass ignoreColorConditionClass = new IgnoreColorConditionClass();
  15. ignoreColorConditionClass.SetUpICardEffect("Ignore color requirements", CanUseCondition, card);
  16. ignoreColorConditionClass.SetUpIgnoreColorConditionClass(cardCondition: CardCondition);
  17. cardEffects.Add(ignoreColorConditionClass);
  18. bool CanUseCondition(Hashtable hashtable)
  19. {
  20. return !card.Owner.GetBattleAreaPermanents().Some(permanet =>
  21. permanet.TopCard.EqualsCardName("Spiral Mountain"));
  22. }
  23. bool CardCondition(CardSource cardSource)
  24. {
  25. return cardSource == card;
  26. }
  27. }
  28. #endregion
  29. #region Main Effect
  30. if (timing == EffectTiming.OptionSkill)
  31. {
  32. ActivateClass activateClass = new ActivateClass();
  33. activateClass.SetUpICardEffect("<Draw 2>, Place in battle area", CanUseCondition, card);
  34. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription());
  35. cardEffects.Add(activateClass);
  36. string EffectDescription()
  37. {
  38. return "[Main] <Draw 2> (Draw 2 cards from your deck.) Then, place this card in the battle area.";
  39. }
  40. bool CanUseCondition(Hashtable hashtable)
  41. {
  42. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  43. }
  44. IEnumerator ActivateCoroutine(Hashtable hashtable)
  45. {
  46. yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 2, activateClass).Draw());
  47. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
  48. }
  49. }
  50. #endregion
  51. #region Delay
  52. if (timing == EffectTiming.OnEndTurn)
  53. {
  54. ActivateClass activateClass = new ActivateClass();
  55. activateClass.SetUpICardEffect("Play 1 [Dark Masters], delete it at end of your turn", CanUseCondition, card);
  56. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  57. cardEffects.Add(activateClass);
  58. string EffectDiscription()
  59. {
  60. return "[End of Opponent's Turn] <Delay> (By trashing this card after the placing turn, activate the effect below.)\r\n・You may play 1 face-up Digimon card with the [Dark Masters] trait from your security stack without paying the cost. At the end of your turn, delete the Digimon this effect played.";
  61. }
  62. bool CanUseCondition(Hashtable hashtable)
  63. {
  64. return CardEffectCommons.IsOpponentTurn(card) &&
  65. CardEffectCommons.CanDeclareOptionDelayEffect(card);
  66. }
  67. bool CanActivateCondition(Hashtable hashtable)
  68. {
  69. return CardEffectCommons.CanDeclareOptionDelayEffect(card);
  70. }
  71. bool CanSelectCardCondition(CardSource cardSource)
  72. {
  73. return cardSource.IsDigimon && !cardSource.IsFlipped &&
  74. cardSource.EqualsTraits("Dark Masters") &&
  75. CardEffectCommons.CanPlayAsNewPermanent(cardSource, false, activateClass,SelectCardEffect.Root.Security);
  76. }
  77. IEnumerator ActivateCoroutine(Hashtable hashtable)
  78. {
  79. bool destroyed = false;
  80. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() }, activateClass: activateClass, successProcess: permanents => SuccessProcess(), failureProcess: null));
  81. IEnumerator SuccessProcess()
  82. {
  83. destroyed = true;
  84. yield return null;
  85. }
  86. if (destroyed)
  87. {
  88. if (card.Owner.SecurityCards.Any(CanSelectCardCondition))
  89. {
  90. List<CardSource> selectedCards = new List<CardSource>();
  91. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  92. selectCardEffect.SetUp(
  93. canTargetCondition: CanSelectCardCondition,
  94. canTargetCondition_ByPreSelecetedList: null,
  95. canEndSelectCondition: null,
  96. canNoSelect: () => true,
  97. selectCardCoroutine: SelectCardCoroutine,
  98. afterSelectCardCoroutine: null,
  99. message: "Select 1 card to play.",
  100. maxCount: 1,
  101. canEndNotMax: false,
  102. isShowOpponent: true,
  103. mode: SelectCardEffect.Mode.Custom,
  104. root: SelectCardEffect.Root.Security,
  105. customRootCardList: null,
  106. canLookReverseCard: false,
  107. selectPlayer: card.Owner,
  108. cardEffect: activateClass);
  109. selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  110. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  111. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  112. IEnumerator SelectCardCoroutine(CardSource cardSource)
  113. {
  114. selectedCards.Add(cardSource);
  115. yield return null;
  116. }
  117. if (selectedCards.Count > 0)
  118. {
  119. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
  120. cardSources: selectedCards,
  121. activateClass: activateClass,
  122. payCost: false,
  123. isTapped: false,
  124. root: SelectCardEffect.Root.Security,
  125. activateETB: true));
  126. #region Delete Played Digimon
  127. Permanent selectedPermanent = selectedCards[0].PermanentOfThisCard();
  128. ActivateClass activateClass1 = new ActivateClass();
  129. activateClass1.SetUpICardEffect("Delete this Digimon", CanUseCondition2, card);
  130. activateClass1.SetUpActivateClass(CanActivateCondition1, ActivateCoroutine1, -1, false, "");
  131. activateClass1.SetEffectSourcePermanent(selectedPermanent);
  132. CardEffectCommons.AddEffectToPlayer(effectDuration: EffectDuration.UntilOwnerTurnEnd, card: card, cardEffect: activateClass1, timing: EffectTiming.OnEndTurn);
  133. bool CanUseCondition2(Hashtable hashtable)
  134. {
  135. return CardEffectCommons.IsOwnerTurn(card);
  136. }
  137. bool CanActivateCondition1(Hashtable hashtable)
  138. {
  139. if (selectedPermanent.TopCard != null)
  140. {
  141. if (selectedPermanent.TopCard.IsDigimon)
  142. {
  143. if (selectedPermanent.CanBeDestroyedBySkill(activateClass1))
  144. {
  145. if (!selectedPermanent.TopCard.CanNotBeAffected(activateClass1))
  146. {
  147. return true;
  148. }
  149. }
  150. }
  151. }
  152. return false;
  153. }
  154. IEnumerator ActivateCoroutine1(Hashtable _hashtable1)
  155. {
  156. yield return ContinuousController.instance.StartCoroutine(new DestroyPermanentsClass(new List<Permanent>() { selectedPermanent }, CardEffectCommons.CardEffectHashtable(activateClass1)).Destroy());
  157. }
  158. #endregion
  159. }
  160. }
  161. }
  162. }
  163. }
  164. #endregion
  165. #region Security
  166. if (timing == EffectTiming.SecuritySkill)
  167. {
  168. ActivateClass activateClass = new ActivateClass();
  169. activateClass.SetUpICardEffect("Play 1 [Dark Masters], delete it at end of your turn", CanUseCondition, card);
  170. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  171. activateClass.SetIsSecurityEffect(true);
  172. cardEffects.Add(activateClass);
  173. string EffectDiscription()
  174. {
  175. return "[Security] You may play 1 Digimon card with the [Dark Masters] trait from your hand or trash without paying the cost. Then, add this card to the hand. At turn end, delete the Digimon this effect played.";
  176. }
  177. bool CanUseCondition(Hashtable hashtable)
  178. {
  179. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  180. }
  181. bool CanSelectCardCondition(CardSource cardSource)
  182. {
  183. if (cardSource.IsDigimon)
  184. {
  185. if (cardSource.EqualsTraits("Dark Masters"))
  186. {
  187. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  188. {
  189. return true;
  190. }
  191. }
  192. }
  193. return false;
  194. }
  195. IEnumerator ActivateCoroutine(Hashtable hashtable)
  196. {
  197. bool canSelectHand = card.Owner.HandCards.Count(CanSelectCardCondition) >= 1;
  198. bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition);
  199. if (canSelectHand || canSelectTrash)
  200. {
  201. if (canSelectHand && canSelectTrash)
  202. {
  203. List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
  204. {
  205. new SelectionElement<bool>(message: $"From hand", value : true, spriteIndex: 0),
  206. new SelectionElement<bool>(message: $"From trash", value : false, spriteIndex: 1),
  207. };
  208. string selectPlayerMessage = "From which area do you play a card?";
  209. string notSelectPlayerMessage = "The opponent is choosing from which area to play a card.";
  210. GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
  211. }
  212. else
  213. {
  214. GManager.instance.userSelectionManager.SetBool(canSelectHand);
  215. }
  216. yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
  217. bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue;
  218. List<CardSource> selectedCards = new List<CardSource>();
  219. IEnumerator SelectCardCoroutine(CardSource cardSource)
  220. {
  221. selectedCards.Add(cardSource);
  222. yield return null;
  223. }
  224. if (fromHand)
  225. {
  226. int maxCount = 1;
  227. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  228. selectHandEffect.SetUp(
  229. selectPlayer: card.Owner,
  230. canTargetCondition: CanSelectCardCondition,
  231. canTargetCondition_ByPreSelecetedList: null,
  232. canEndSelectCondition: null,
  233. maxCount: maxCount,
  234. canNoSelect: true,
  235. canEndNotMax: false,
  236. isShowOpponent: true,
  237. selectCardCoroutine: SelectCardCoroutine,
  238. afterSelectCardCoroutine: null,
  239. mode: SelectHandEffect.Mode.Custom,
  240. cardEffect: activateClass);
  241. selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  242. selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
  243. yield return StartCoroutine(selectHandEffect.Activate());
  244. }
  245. else
  246. {
  247. int maxCount = 1;
  248. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  249. selectCardEffect.SetUp(
  250. canTargetCondition: CanSelectCardCondition,
  251. canTargetCondition_ByPreSelecetedList: null,
  252. canEndSelectCondition: null,
  253. canNoSelect: () => true,
  254. selectCardCoroutine: SelectCardCoroutine,
  255. afterSelectCardCoroutine: null,
  256. message: "Select 1 card to play.",
  257. maxCount: maxCount,
  258. canEndNotMax: false,
  259. isShowOpponent: true,
  260. mode: SelectCardEffect.Mode.Custom,
  261. root: SelectCardEffect.Root.Trash,
  262. customRootCardList: null,
  263. canLookReverseCard: true,
  264. selectPlayer: card.Owner,
  265. cardEffect: activateClass);
  266. selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  267. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  268. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  269. }
  270. SelectCardEffect.Root root = SelectCardEffect.Root.Hand;
  271. if (!fromHand)
  272. {
  273. root = SelectCardEffect.Root.Trash;
  274. }
  275. if(selectedCards.Count > 0)
  276. {
  277. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: root, activateETB: true));
  278. #region Delete Played Digimon
  279. Permanent selectedPermanent = selectedCards[0].PermanentOfThisCard();
  280. ActivateClass activateClass1 = new ActivateClass();
  281. activateClass1.SetUpICardEffect("Delete this Digimon", CanUseCondition2, card);
  282. activateClass1.SetUpActivateClass(CanActivateCondition1, ActivateCoroutine1, -1, false, "");
  283. activateClass1.SetEffectSourcePermanent(selectedPermanent);
  284. CardEffectCommons.AddEffectToPlayer(effectDuration: EffectDuration.UntilEachTurnEnd, card: card, cardEffect: activateClass1, timing: EffectTiming.OnEndTurn);
  285. bool CanUseCondition2(Hashtable hashtable)
  286. {
  287. return true;
  288. }
  289. bool CanActivateCondition1(Hashtable hashtable)
  290. {
  291. if (selectedPermanent.TopCard != null)
  292. {
  293. if (selectedPermanent.TopCard.IsDigimon)
  294. {
  295. if (selectedPermanent.CanBeDestroyedBySkill(activateClass1))
  296. {
  297. if (!selectedPermanent.TopCard.CanNotBeAffected(activateClass1))
  298. {
  299. return true;
  300. }
  301. }
  302. }
  303. }
  304. return false;
  305. }
  306. IEnumerator ActivateCoroutine1(Hashtable _hashtable1)
  307. {
  308. yield return ContinuousController.instance.StartCoroutine(new DestroyPermanentsClass(new List<Permanent>() { selectedPermanent }, CardEffectCommons.CardEffectHashtable(activateClass1)).Destroy());
  309. }
  310. #endregion
  311. }
  312. }
  313. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.AddThisCardToHand(card, activateClass));
  314. }
  315. }
  316. #endregion
  317. return cardEffects;
  318. }
  319. }
  320. }