EX11_004.cs 1.8 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. // Kapurimon
  6. namespace DCGO.CardEffects.EX11
  7. {
  8. public class EX11_004 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if(timing == EffectTiming.OnFaceUpSecurityIncreased)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Draw 1", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDescription());
  18. activateClass.SetIsInheritedEffect(true);
  19. activateClass.SetHashString("EX11_004_YT_Face_Up_Increase");
  20. cardEffects.Add(activateClass);
  21. string EffectDescription() => "[Your Turn] [Once Per Turn] When your opponent's face-up security cards increase, <Draw 1>.";
  22. bool CanUseCondition(Hashtable hashtable)
  23. {
  24. return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
  25. && CardEffectCommons.IsOwnerTurn(card)
  26. && CardEffectCommons.CanTriggerOnFaceUpSecurityIncreases(hashtable, card.Owner.Enemy);
  27. }
  28. bool CanActivateCondition(Hashtable hashtable)
  29. {
  30. return CardEffectCommons.IsExistOnBattleAreaDigimon(card);
  31. }
  32. IEnumerator ActivateCoroutine(Hashtable hashtable)
  33. {
  34. yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw());
  35. }
  36. }
  37. return cardEffects;
  38. }
  39. }
  40. }